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Forums - Nintendo Discussion - Nintendo needs new IPs now more than ever

CleggaZ said:
baloofarsan said:
CleggaZ said:
baloofarsan said:
AshKetchum1992 said:
They need more JRPG IP's.


What JRPG results in great sales except for Final Fantasy?


Dragon Quest,Monster Hunter,Pokemon,Kingdom Hearts.


Nintendo has MH in the west, and MH & DQ in Japan, and KH on 3DS. so maybe they could get all of them. Probably not FF though.

At best they could get a new FF Crystal Chronicles or other Spin-offs.

 



Sequals to Last Story and Pandoras Tower: would they be big in sales. I would like more old school RPGs like Pier Solar.



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http://www.listal.com/list/wii-rpgs
These could all come with sequals.



baloofarsan said:
CleggaZ said:
baloofarsan said:
CleggaZ said:
baloofarsan said:
AshKetchum1992 said:
They need more JRPG IP's.


What JRPG results in great sales except for Final Fantasy?


Dragon Quest,Monster Hunter,Pokemon,Kingdom Hearts.


Nintendo has MH in the west, and MH & DQ in Japan, and KH on 3DS. so maybe they could get all of them. Probably not FF though.

At best they could get a new FF Crystal Chronicles or other Spin-offs.

 



Sequals to Last Story and Pandoras Tower: would they be big in sales. I would like more old school RPGs like Pier Solar.

I have a feeling Mistwalker are working on a Wii U RPG possibly a sequel to last story or spiritual successor  and Ganbarion are working on One Piece: Unlimited World RED but could do sequel in the future to. Yes I do think that any big RPGs will sell more systems and bring in fans of the developers.

If you like Pier Solar I would recommend checking out  Soul Saga and Earthlock: Festival of Magic two kick-starter RPGs  that look really promising if you haven’t already.



Genres as specified by Amazon:
Action, Shooter: Red Steel U, Conduit U, and buy Timsplitters franchise.
Adventure: Some story heavy realistic game like Disaster:Day of Crisis or Cursed Mountain.
Arcade & Platform: Less platform more arcade: House of the Dead, Typing of the Dead (perfect for the gamepad)
Board,Card and Casino: Personally: YES! Chess is a beginning but the gamepad is good for card games, Tic-Tac-Toe, Reversi and all other bord games, and why not a little Casino also.
Children: Team up with Disney, Lego, Warner.
Education & Reference: Mario Paint HD, Wii U Music, More like Louvre - museum.
Fighting: Smash coming up.
Music and Dancing: Rythm Heaven, Elite Beat, Team up with Spotify or some other music provider.
Puzzle: Layton, Puzzle and Dragon
Quiz and Trivia: YES! How hard can it be.
Racing: Buy Mikromachines, give us an official steering wheel where we can place the gamepad. Dirt, F1, all of it.
Roleplaying: DQ, MH, KH, FF, Paper Mario, Last Story 2,
Simulation: YES! perfect match with the gamepad. Sim City, Theme Park, Trauma Center.
Sports: Bring on all Mario games, Tennis, Golf,Baseball,Football, and of course Pilotwings.
Strategy: again YES!, perfect match to the gamepad. Adwance Wars, Starcraft.







CleggaZ said:
baloofarsan said:
CleggaZ said:
baloofarsan said:
CleggaZ said:
baloofarsan said:
AshKetchum1992 said:
They need more JRPG IP's.


What JRPG results in great sales except for Final Fantasy?


Dragon Quest,Monster Hunter,Pokemon,Kingdom Hearts.


Nintendo has MH in the west, and MH & DQ in Japan, and KH on 3DS. so maybe they could get all of them. Probably not FF though.

At best they could get a new FF Crystal Chronicles or other Spin-offs.

 



Sequals to Last Story and Pandoras Tower: would they be big in sales. I would like more old school RPGs like Pier Solar.

I have a feeling Mistwalker are working on a Wii U RPG possibly a sequel to last story or spiritual successor  and Ganbarion are working on One Piece: Unlimited World RED but could do sequel in the future to. Yes I do think that any big RPGs will sell more systems and bring in fans of the developers.

If you like Pier Solar I would recommend checking out  Soul Saga and Earthlock: Festival of Magic two kick-starter RPGs  that look really promising if you haven’t already.

Already pledged Earthlock. They have reached half of their goal. Still until 12 april to get it all. Let's hope! Will look into Soul Saga.



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baloofarsan said:
CleggaZ said:
baloofarsan said:
CleggaZ said:
baloofarsan said:
CleggaZ said:
baloofarsan said:
AshKetchum1992 said:
They need more JRPG IP's.


What JRPG results in great sales except for Final Fantasy?


Dragon Quest,Monster Hunter,Pokemon,Kingdom Hearts.


Nintendo has MH in the west, and MH & DQ in Japan, and KH on 3DS. so maybe they could get all of them. Probably not FF though.

At best they could get a new FF Crystal Chronicles or other Spin-offs.

 



Sequals to Last Story and Pandoras Tower: would they be big in sales. I would like more old school RPGs like Pier Solar.

I have a feeling Mistwalker are working on a Wii U RPG possibly a sequel to last story or spiritual successor  and Ganbarion are working on One Piece: Unlimited World RED but could do sequel in the future to. Yes I do think that any big RPGs will sell more systems and bring in fans of the developers.

If you like Pier Solar I would recommend checking out  Soul Saga and Earthlock: Festival of Magic two kick-starter RPGs  that look really promising if you haven’t already.

Already pledged Earthlock. They have reached half of their goal. Still until 12 april to get it all. Let's hope! Will look into Soul Saga.

 

CRYAMORE is another good kickstarter RPG that has been funded that you may be interested in as well if you don't already know about it. It was inspired by Legend of Zelda, Metroid  Secret of Mana/Legend of Mana,Megaman and Brave Fencer Musashi.



Dr.Henry_Killinger said:
Egann said:

 

  1. Nintendo buys the defunct Parasite Eve IP from Square Enix. Considering PE had a terrible last release on top of license issues, this will be a cheap acquisition.
  2. Nintendo reinvents the IP, makes a game and sells it. Everyone is astonished because Nintendo made a Survival Horror game. Much fanfare and sales.
  3. Nintendo sells the new brand BACK to Square Enix, probably at a profit because it's now a viable title, and reminds them that the fanbase is now on their hardware. Nintendo will get licenses from future sales and a boost to their hardware.

 

 

But what if it flops?

It depends on the kind of flop.

If it was critically acclaimed but just didn't do well in sales, you could still make money by selling the IP back. There are a lot of old properties in such horrible disrepair the acquisition would be cheap.

If it's a complete and utter disaster, then yeah, there's not much you can do to get your money back. It's rare that Nintendo completely drops the ball like this, though. 



seiya19 said:
outlawauron said:

I actually looked at Rhythm Heaven before I made my post. It was very lop-sided in Japan. It did well enough in the West, but it would be a fringe qualifier imo.

@ bolded, these sold to the casual audiences of the Wii and DS. Those audiences have moved to smartphones and tablets as evidenced by the much lower sales of the new iterations. Not sure why you'd bring them up when the picture was obviously portraying a more traditional gamer who wouldn't be interested in Nintendogs or Brain Age. Also, did tomodachi collection ever make it to the US? I never thought it did. 

Lastly, it's not that new IPs are more popular, it's that people want more balance out of the big franchises they love and new experiences to enjoy. There is no reason for Nintendo not to have the capabilities to produce more games. If they're unable to, they can use the million in reserves to contract out more games like Bayonetta 2 or purchases studios. That said, they do seem to mishandle some of their studios almost as bad as Sony does Team ICO (looking at you monolith soft).

I don't think it matters whether the sales come from Japan or the West in this context, and if it did, the same argument could be used the other way around for other IPs that are of little relevance in Japan. What matters for Nintendo here is profit, and the taste of Japanese gamers (and those of us who tend to agree with them in the West) is just as much valid as the rest. As for Tomodachi Collection, no, it hasn't been localized for the West. There's been some talk about it if I remember correctly, but nothing more than that. I still think it counts though, for the reasons I stated.

As for the whole "casual" and "core/hardcore" thing, I don't classify games in those terms, and I only use them ocasionally to discuss these topics with others... It's a long discussion in itself, but I'll just state here that I see them as ambiguous labels without much point to them. Labels that don't take into account the different types of games and demographics that exist within them, as well as how they overlap and/or separate from each other. For example, how JRPGs and FPSs are clearly aimed at different audiences, yet are both lumped together under the "core" or "hardcore" labels. Or how people can enjoy both despite of this. Or enjoy both "casual" and "hardcore" games. I mention this so you know where I'm coming from. Keep in mind that I already disagreed with the OP regarding what type of games Nintendo should pursue.

Now, there's indeed a valid point to be made here about how these IPs are selling much less than on DS/Wii, but that doesn't erase their former success. It would be akin to bringing up how the sales of Resistance have severely dropped as well, and then dismissing it with the same argument. And in the case of Nintendogs and Tomodachi Collection, they are still million sellers on 3DS, making them still relevant. Style Savvy is not there yet, but it's over 500k by now with an update coming to Japan, so it could still get there. And the Wii series is hard to measure considering how we're missing digital sales, but Wii Party is at least getting acceptable sales considering WiiU's situation. The future of the other 2 looks grim now, I'll concede that.     

As for your last paragraph, Nintendo already contracts external developers to work on their IPs or new ones regularly, and they will continue to do so. I don't think I need to give you the list here... And yet, whenever they get a Bayonetta 2, or a The Wonderful 101, or a The Last Story, there's always a group of people that mindlessly complain about them being there... Nintendo just can't win with some people... I agree that they could buy a few developers, but this should be carefully considered, not going on a buying spree. I say this because I think many people don't consider all the factors involved here. As for Monolith Soft, we'll have to agree to disagree there... >.< (NoA issues aside, which I already addressed)

@ First paragraph, do you remember the origin of our conversation. It was the horrible image meant to imply that Nintendo is doing everything they can to satisfy traditional gamers and they don't want it. That's why Western sales are relevant because that's who we're talking about. That audience.

I did my best to stay away from casual/hardcore, but there's definitely different audiences for Last of Us, Zelda, and Metal Gear Solid than there are for Wii Fit, Brain Age, and Dance Central. The people in the image would most certainly fall in the first group.

Lastly, I'm saying Nintendo doesn't do it enough.  After the outrageous success of the Wii and DS, there's no reason for Nintendo to not double or triple Sony+MS in 1st/2nd party efforts. Because Nintendo chooses to not cater towards 3rd parties with their consoles, this would seem like an absolutely necessary step! I'm not advocating a buying spree so to speak, but for Nintendo to get off their ass and increase their volume so the Wii U doesn't end up like the Cube or worse. And for Monolith Soft, it's inexcusable for that developer to only made 2 games for their console. They're talented and by doing so little, they're being misused. No reason they can't do what Naughty Dog, Epic, Bungie, etc. do each generation.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Really if Nintendo are unable to win people over with 3rd party multiplatform games, they could expand on an idea they had in the past where they let Capcom( and currently Tecmo Koei with Hyrule Warriors) use their ip and offer other 3rd party's the same deal since they already know their ip's will sell on their systems. After Monolith Soft have finished X they need to get them to work on an open world Pokémon game for Wii U with compatibility with the 3DS main series games.



outlawauron said:

@ First paragraph, do you remember the origin of our conversation. It was the horrible image meant to imply that Nintendo is doing everything they can to satisfy traditional gamers and they don't want it. That's why Western sales are relevant because that's who we're talking about. That audience.

I did my best to stay away from casual/hardcore, but there's definitely different audiences for Last of Us, Zelda, and Metal Gear Solid than there are for Wii Fit, Brain Age, and Dance Central. The people in the image would most certainly fall in the first group.

Lastly, I'm saying Nintendo doesn't do it enough.  After the outrageous success of the Wii and DS, there's no reason for Nintendo to not double or triple Sony+MS in 1st/2nd party efforts. Because Nintendo chooses to not cater towards 3rd parties with their consoles, this would seem like an absolutely necessary step! I'm not advocating a buying spree so to speak, but for Nintendo to get off their ass and increase their volume so the Wii U doesn't end up like the Cube or worse. And for Monolith Soft, it's inexcusable for that developer to only made 2 games for their console. They're talented and by doing so little, they're being misused. No reason they can't do what Naughty Dog, Epic, Bungie, etc. do each generation.

Are you refering to vivster's image ? If that's the case, then I guess I have a different interpretation of it... I see it as representative of the mindset of a group of people that will never be satisfied with Nintendo, as long as they're still them. People that continuously move the goal posts in order to perpetuate the narrative that Nintendo is just rehash after rehash, living of nostalgia, etc. Why they do it is anyone's guess, but my personal one is that some people just aim to minimize them out of utter dislike of who they are and what they represent, while others just want them to be like Sony/Microsoft. The games portrayed were clearly not aimed at your average "hardcore" gamer that plays Call of Duty, GTA, Assasin's Creed, etc, that's for sure. Yet they were still new IPs (except for Sin and Punishment), with their own appeal among "traditional" gamers (even if we exclude Wii Sports here).

Nintendo is not trying to satisfy the stereotypical "hardcore" gamer, but they're indeed going for "traditional" gamers (see, this is why I hate these labels...). They are going for platformers fans, JRPG fans, fans of puzzle games, and in general those who enjoy gameplay-focused experiences, mostly arcade-style ones. On the other hand, the stereotypical "hardcore" gamer puts more importance on realism (and by extension, graphics), story-driven games (JRPGs do apply here, but are often "too Japanese"), M-rated content (primary violence), Hollywood-style presentation, "sandbox" games, competitive multiplayer, etc. Keep in mind that I'm fully aware of how all this are wide generalizations, but there's no way around it if we accept to use these labels... Anyway, so the question here is, should Nintendo go directly for that audience ? Should they produce their own answer to The Last of Us, Halo, Gran Turismo, and Gears of War ? My answer, as I stated before, is no.

Now, going back to your first comment here, this is where our conversation began, and when I asked you what "mass market" meant, you replied this: "There is no defined line, but I'm talking games that can do at least a million, push millions with advertising." You didn't state anything about limiting it to a specific region, just not being niche. And while you might have implied something about "traditional" gamers here through your examples, you didn't state it explicity. You just said "aimed at large audiences". If I knew you were talking about this specific audience, I would've answer things differently... Something along the lines of what I stated above.

As for your last paragraph, I think you're asking too much... Nintendo can't keep supporting 3DS, continue their "Quality of Life" project, and double what Sony and Microsoft produce combined for home consoles... That's crazy ! >.< They have already released 17 games for WiiU in 16 months (not counting Art Academy, Ninja Gaiden and New Super Luigi U), with 9 more games already announced (not counting Just Dance WiiU for Japan, again Art Academy, and the unnanounced NFC game). I really don't think there's a lot more they could do in terms of quantity, and increasing the output would at a certain point become counterproductive, as you need to give enough time and attention for each title to shine. In addition, just because they have the cash reserves to do so doesn't mean they should burn through them, they are there for a reason. I agree they can do better, but not on these terms...

Regarding Monolith Soft, they are in a different situation than your other examples, working on both handhelds and home consoles, while not being as big as them (which I would say it's not recommended to a certain point if you want to keep a stable team with a focus on quality...). Still, since they were bought by Nintendo they have been expanding, creating new IPs, working with various established IPs/developers, and everything we've heard from them has been positive. As I said before, I don't think we're going to agree here... I can only agree that NoA should have given Xenoblade their full attention, as well as criticizing how Disaster (in NA) and Soma Bringer weren't localized.