Soundwave said:
solidcobra said:
VanceIX said:
Zero999 said:
Justagamer said:
Zero999 said:
Justagamer said: I only have this to say about the op: the ps4 and x1 are way, way more powerful than the wiiu. Its not close. I do belive that almost any game can be downgraded to fit on the wiiu, but anyone would see the difference. To say the wiiu is close to the ps4/x1 is funny. The wiiu is close to the ps360.... even if the wiiu was 500 g flops, thats still no where near 1.3 t flops(x1) or 1.8 t flops(ps4)... I dont think anyone should ever argue about the wiiu power vs the ps4/x1.... ever. The old wii was closer to the ps360 than the wiiu is to the ps4-1.... and that wasnt really close either. |
NO. the wii was 20x+ less powerfull than ps360. wii u vs xone vs ps4 is more like 1 vs 2 vs 3.
and it's not only raw power (although i'd guess 600 gflops on wii u), the wii u has all the modern effects and tools that ps360 lack, wich makes the difference.
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No way the wiiu is 600 gflops.not a chance. 400 maybe, but their is no way its pushin 600. Look, i love nintendo, but the reality is, the wiiu is built for low power consumption, not built for power. It may have some more slightly moremodern features, but theres just no way its at nearly half the x1 power. I think i remember reading that the ps360 were around 300 gflops, so 400 for the u is optimistic, i think. There isnt one wiiu game that looks like its above the ps360's best.hell, the new tomb raider on the 360 looks better than anything on the u.... i have the wiiu, i love it. But my eyes tell me that it is basically a ps360, with more ram, and better shaders. Thats it. But as i said before, i do think ps4/x1 games can fit on the wiiu, but the differences would be so obvious, that my mom could tell the difference.
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the 360 has 240 gigaflops and i don't see why it's unthinkable for wii u to have 600, when we already know the wii u is far more capable than 360.
games like pikmin 3, 3d world, bayonetta 2, mario kart 8 and X are early wii u titles and far surpass late 360 games.
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Let's not get ahead of ourselves. The Wii U has anywhere from 350-450 Gigaflops, no where near 600. C'mon now, I love the Wii U as much as anyone, but this is rediculous. You can't just expect every single game to be optimized for your console.
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here is the direct quote from the NFSWU/project car dev Martin Griffiths
Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had
Wiiu is any where from 176 gflops to 350, multiple sources have confirmed it's 176 gflops, the reason nintendo keeps them secret is because they are down right embarrassing.
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It has nothing to do with being embarrassed, Nintendo could have 1 TFLOP console if they wanted to. They choose not to because with the Wii they decided to go a different approach -- they did research and found casuals don't like big, loud consoles and I think the low power draw is Nintendo's idealism showing through. After the Japanese earthquake, huge power sucking devices are taboo, and Nintendo predictably builds their console from a Japanese sensibility.
They have to balance all that on top of the console having to be relatively affordable as Nintendo skews more towards kids/families and needs to be be priced lower. Throw in an ill-advised very expensive controller and having to meet all those previous requirements (must be small/non-descript as to not scare away casuals, must not use a lot of electricity for mother Japan, must be affordable enough for kids to get one) and you get the Wii U.
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