Justagamer said:
ninetailschris said:
Justagamer said:
Zero999 said:
Justagamer said: I only have this to say about the op: the ps4 and x1 are way, way more powerful than the wiiu. Its not close. I do belive that almost any game can be downgraded to fit on the wiiu, but anyone would see the difference. To say the wiiu is close to the ps4/x1 is funny. The wiiu is close to the ps360.... even if the wiiu was 500 g flops, thats still no where near 1.3 t flops(x1) or 1.8 t flops(ps4)... I dont think anyone should ever argue about the wiiu power vs the ps4/x1.... ever. The old wii was closer to the ps360 than the wiiu is to the ps4-1.... and that wasnt really close either. |
NO. the wii was 20x+ less powerfull than ps360. wii u vs xone vs ps4 is more like 1 vs 2 vs 3.
and it's not only raw power (although i'd guess 600 gflops on wii u), the wii u has all the modern effects and tools that ps360 lack, wich makes the difference.
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No way the wiiu is 600 gflops.not a chance. 400 maybe, but their is no way its pushin 600. Look, i love nintendo, but the reality is, the wiiu is built for low power consumption, not built for power. It may have some more slightly moremodern features, but theres just no way its at nearly half the x1 power. I think i remember reading that the ps360 were around 300 gflops, so 400 for the u is optimistic, i think. There isnt one wiiu game that looks like its above the ps360's best.hell, the new tomb raider on the 360 looks better than anything on the u.... i have the wiiu, i love it. But my eyes tell me that it is basically a ps360, with more ram, and better shaders. Thats it. But as i said before, i do think ps4/x1 games can fit on the wiiu, but the differences would be so obvious, that my mom could tell the difference.
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Calling out bs because I have also played 360 tomb raider. Unless you ignore the perfromance and no vsync. 3d world looks better than the game and actually runs well at 60 frames per second. Please show me how it looks some better when it runs horriblely and jagges everywhere. The only argument i believe you are basing this on is one is realistic and the other has different artstyle.
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Mario 3d world looks great! And i love the artstyle too. Its a very fun game. Your opinion is valid, because its an opinion. My opinion stsnds: tomb raider blows the doors off of 3d world graphically, in my opinion. 3d worlds levels are tiny, finished in a few minutes, with very little detail in its worlds. Tomb raiders levels are enormous, and richly detailed, with un beleivable amounts of foliage and detail in its worlds. One level of tombraider is large enough to hold the entire 3d world levels in one.... easily. 3dworld: nice looking bitesized levels...more like platforms floating in space. tomb raider: beautiful looking huge levels, brimming with life and detail. Living, breathing world with human like animation and decent ai, vs brainless goombas running in circles on levels the size of a monopoly board. For me? No contest.... in my opinion. And ive always been a nintendo fan, a big one. And yes, i love 3d world. Its just not going to win any awards for its graphics.... theyve surpassed nothing of the best on the ps360... nothing.
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have a question are taking into account loading screens in tomb raider that seperate parts of the world or again prefromance.
The game objectively has screen tearing and dips in framerate. Again just saying it looks great and nintendo is ignoring the story.
It would be like playing tomb raider on pc on low setting but it having no tear screen tearing, playing at 60 Frames per second, and than arguing there is no difference. The facts are this is a big factor on objectively judging the power. Your argument is coming from personal
observation and my is coming from actual perfromance. In tomb raider it hides the problems with developer tricks to hide even more perfromance problems. (i.e screen tearing, loading screens, very linear areas, low framerate, barely any aa). You talk about AI but you can't serious think it was at all impressive. Saying goomba AI is like saying Nintendo only makes mario games. We both know in 3d world there way more enemies in it.
Lets look at sometimes that are impressive on 3d world.
vsync on.
Good lighting.
cherry were you can have up to 12-16 characters on screen. This would be more of a demand on cpu then tomb raider AI. At 60 fps.
No loading screens in each level.
Seems to be aa on characters.
60 frames per second at all time.
We have things like puppeteer running at 30 fps and no where near the techinal level of 3d world. Saying its subjective isn't going to work when tomb raider is a technical mess.
I'm not saying Wiiu is on the level of Xboxone. But its somewhere inbetween current and last gen. People who ignore the perfromance of games are confused with techinical differences and simple observation.