Another gamer thinking he knows about game development. the main issue with your comment is that you're relating texture detail with the hardare. High quality textures (especially in small areas) do not require high-end hardware. The Wii U is very capable of that. I'm sorry, but I had to laugh at the XV and Bayonoetta comparison. The scene you see in Bayonetta is a scripted, on-rails interactive cutscene with a small amount of actual explorable area, whereas XV's Leviathan was a full scale model incorporated into a full scale map. You know in the older FF games where sometimes a pre-rendered cutscne would start and you were still in control of the character? Well, that's what it's like in Bayonetta. That's the only way I could explain it to you.
Lastly, It would be possible for XV to run on the Wii U...after hefty porting and re-works. But Direct X 11 is not compatible with Wii U, that says a lot in itself.








