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Forums - Gaming Discussion - Do people realize it's almost impossible to kill a douopoly console? (SONY/MS/XBox One)

Chris Hu said:

You do realize that it was on the market two years less then the Gamecube due to a bad business deal between NVIDIA  and MS.  If both consoles would have been on the market for the same amount of time the gap would have been a lot bigger.  Also the X-Box was always a lot more expensive and never had a $99US fire sale like the Gamecube had towards its end of it life cycle in the US.

Once again none of that mattered since there was no such shit as a duopoly in 6th gen ...



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Chris Hu said:
fatslob-:O said:
Chris Hu said:
fatslob-:O said:
It's far too early to call this a "duopoly". Would you have considered 6th gen a "duopoly" when in fact the original xbox performed just as bad as the gamecube ?


Actually the original X-Box did a lot better then the Gamecube since it actually moved software it still has the highest atachment ratio of any console.  The main purpose of a console is to move software and so far still no other system has done it better then the original X-Box.

Having the highest attachment ratio doesn't mean much when the numbers are pretty comparable to those of the last 7 or so platforms before it. Just because the original xbox has 11 games attached to a console doesn't mean that it blew gamecube out of the water with 10 games per console. If the main purpose of a console is to move software then the original xbox did a pretty bad job considering that the software sales are a total of LESS than 300 million. There is NO damage controlling the fact that the original xbox did just as poorly as the gamecube. 

Sure keep telling yourself that I guess you never heard of Halo 1 or 2 nothing on the Gamecube came even close to being as big.

Halo Combat Evovled - 6.43
Halo 2 - 8.49

Total - 14.92

Super Smash Bros. Melee - 7.07
Mario Kart: DOubleDAsh - 6.95

Total - 14.02

Seems a lot closer then you're saying. 



fatslob-:O said:
Chris Hu said:

You do realize that it was on the market two years less then the Gamecube due to a bad business deal between NVIDIA  and MS.  If both consoles would have been on the market for the same amount of time the gap would have been a lot bigger.  Also the X-Box was always a lot more expensive and never had a $99US fire sale like the Gamecube had towards its end of it life cycle in the US.

Once again none of that mattered since there was no such shit as a duopoly in 6th gen ...

So who really cares that fact remains it still did better then the Gamecube and actually had more games in common with the PS2 then the Gamecube did.



Chris Hu said:

So who really cares that fact remains it still did better then the Gamecube and actually had more games in common with the PS2 then the Gamecube did.

Just because it did better than the gamecube doesn't mean that there was a duopoly in 6th gen. The original xbox came nowhere NEAR close to the PS2. It's more reasonable to say that the xbox was just as big of a failure like gamecube was. 



Spazzy_D said:
Chris Hu said:
fatslob-:O said:
Chris Hu said:
fatslob-:O said:
It's far too early to call this a "duopoly". Would you have considered 6th gen a "duopoly" when in fact the original xbox performed just as bad as the gamecube ?


Actually the original X-Box did a lot better then the Gamecube since it actually moved software it still has the highest atachment ratio of any console.  The main purpose of a console is to move software and so far still no other system has done it better then the original X-Box.

Having the highest attachment ratio doesn't mean much when the numbers are pretty comparable to those of the last 7 or so platforms before it. Just because the original xbox has 11 games attached to a console doesn't mean that it blew gamecube out of the water with 10 games per console. If the main purpose of a console is to move software then the original xbox did a pretty bad job considering that the software sales are a total of LESS than 300 million. There is NO damage controlling the fact that the original xbox did just as poorly as the gamecube. 

Sure keep telling yourself that I guess you never heard of Halo 1 or 2 nothing on the Gamecube came even close to being as big.

Halo Combat Evovled - 6.43
Halo 2 - 8.49

Total - 14.92

Super Smash Bros. Melee - 7.07
Mario Kart: DOubleDAsh - 6.95

Total - 14.02

Seems a lot closer then you're saying. 

Both of those games where available a lot longer Halo 2 launched less then a year before the original X-Box went out of production in August of 2005.  Melee was a launch game and Double Dash came out before Halo 2 also.  On top of that the Gamecube was available for two more years then the original X-Box.



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Right, Halo is consider to have a similar impact as Star Wars, you know, that irrelevant failure from George Lucas. Yes, did little to change LAN and online gaming, cough, cough.

But I see your point. The two new twins will have some very similar and overlapping development. The difference between the two for a game pad game aren't that significant. It's in the accessories and other abilities where they really start to separate.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

fatslob-:O said:
Chris Hu said:

So who really cares that fact remains it still did better then the Gamecube and actually had more games in common with the PS2 then the Gamecube did.

Just because it did better than the gamecube doesn't mean that there was a duopoly in 6th gen. The original xbox came nowhere NEAR close to the PS2. It's more reasonable to say that the xbox was just as big of a failure like gamecube was. 

No it wasn't its best selling game came out less then a year before it went out of production the best selling Gamecube game was a launch title that never went out of print.



Chris Hu said:
zorg1000 said:
Chris Hu said:
Troll_Whisperer said:
Chris Hu said:
Troll_Whisperer said:
Chris Hu said:
Troll_Whisperer said:
The OG Xbox was not part of a duopoly. It barely had any market share.


It still had a lot more games in common with the PS2 then the Gamecube since it used the same type of media, despite being on the market two years less then the Gamecube.

Still doesn't make it a duopoly when total SW sales paled in comparison to PS2's and it most major 3rd party releases were exclusive or timed exclusive to PS2.

The fact that it was only four years in the market before being axed is testament to this, not a point in its favor.


Well the main reason it got axed early is because MS went into a bad business deal with NVIDIA if any one else would have made the GPU it would have been on the market a lot longer.  In the US it did pretty good rest of the world not so much overall it still did better then the Gamecube and could have done a lot better then it, if it would have been on the market longer.

The GC is irrelevant to my argument. Gen 6 was most definitely not a PS and Xbox duopoly.

Maybe not where you lived but in the US the original X-Box was pretty popular and far from being a failure.


North America hardware totals

PS2-53.65

Xbox-15.77

Gamecube-12.55

Even in America Xbox didnt do much better than Gamecube despite Halo being so huge, having the best online, most powerful, better 3rd party support and a build in HDD. It surely wasnt a duopoly as PS2 sold over 3x as many Xbox in America.

You do realize that it was on the market two years less then the Gamecube due to a bad business deal between NVIDIA  and MS.  If both consoles would have been on the market for the same amount of time the gap would have been a lot bigger.  Also the X-Box was always a lot more expensive and never had a $99US fire sale like the Gamecube had towards its end of it life cycle in the US.

Ok lets compare thru 2005 then

http://www.vgchartz.com/yearly.php/?reg=America&console=&date=2005&maker=

Xbox-15.48

Gamecube-11.70

For the majority of both consoles lives, Xbox was only $50 more expensive

Nov 2001, Xbox-$299 vs Gamecube-$199

May 2002, Xbox-$199 vs Gamecube-$149

May 2003, Xbox-$179 vs Gamecube-$149

Sep 2003, Xbox-$179 vs Gamecube-$99

Mar 2004, Xbox-$149 vs Gamecube-$99



When the herd loses its way, the shepard must kill the bull that leads them astray.

Chris Hu said:
Spazzy_D said:
Chris Hu said:
fatslob-:O said:
Chris Hu said:
fatslob-:O said:
It's far too early to call this a "duopoly". Would you have considered 6th gen a "duopoly" when in fact the original xbox performed just as bad as the gamecube ?


Actually the original X-Box did a lot better then the Gamecube since it actually moved software it still has the highest atachment ratio of any console.  The main purpose of a console is to move software and so far still no other system has done it better then the original X-Box.

Having the highest attachment ratio doesn't mean much when the numbers are pretty comparable to those of the last 7 or so platforms before it. Just because the original xbox has 11 games attached to a console doesn't mean that it blew gamecube out of the water with 10 games per console. If the main purpose of a console is to move software then the original xbox did a pretty bad job considering that the software sales are a total of LESS than 300 million. There is NO damage controlling the fact that the original xbox did just as poorly as the gamecube. 

Sure keep telling yourself that I guess you never heard of Halo 1 or 2 nothing on the Gamecube came even close to being as big.

Halo Combat Evovled - 6.43
Halo 2 - 8.49

Total - 14.92

Super Smash Bros. Melee - 7.07
Mario Kart: DOubleDAsh - 6.95

Total - 14.02

Seems a lot closer then you're saying. 

Both of those games where available a lot longer Halo 2 launched less then a year before the original X-Box went out of production in August of 2005.  Melee was a launch game and Double Dash came out before Halo 2 also.  On top of that the Gamecube was available for two more years then the original X-Box.

Attach rates were also quite close between all three systems in the 6th gen, it's not like Gamecube wasn't selling software (like you're alluding too.)

1) 11.01 Xbox
2) 10.54 PS2
3) 9.60 Gamecube

The Xbox really didn't have that much more going on then the Gamecube, and atleast the cube was conisitently profitable.



Chris Hu said:

No it wasn't its best selling game came out less then a year before it went out of production the best selling Gamecube game was a launch title that never went out of print.

Even if it had an extra year it still wouldn't get 30 million and it would still end up as a failure.