Chris Hu said:
Spazzy_D said:
Chris Hu said:
fatslob-:O said:
Chris Hu said:
fatslob-:O said: It's far too early to call this a "duopoly". Would you have considered 6th gen a "duopoly" when in fact the original xbox performed just as bad as the gamecube ? |
Actually the original X-Box did a lot better then the Gamecube since it actually moved software it still has the highest atachment ratio of any console. The main purpose of a console is to move software and so far still no other system has done it better then the original X-Box.
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Having the highest attachment ratio doesn't mean much when the numbers are pretty comparable to those of the last 7 or so platforms before it. Just because the original xbox has 11 games attached to a console doesn't mean that it blew gamecube out of the water with 10 games per console. If the main purpose of a console is to move software then the original xbox did a pretty bad job considering that the software sales are a total of LESS than 300 million. There is NO damage controlling the fact that the original xbox did just as poorly as the gamecube.
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Sure keep telling yourself that I guess you never heard of Halo 1 or 2 nothing on the Gamecube came even close to being as big.
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Halo Combat Evovled - 6.43 Halo 2 - 8.49
Total - 14.92
Super Smash Bros. Melee - 7.07 Mario Kart: DOubleDAsh - 6.95
Total - 14.02
Seems a lot closer then you're saying.
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Both of those games where available a lot longer Halo 2 launched less then a year before the original X-Box went out of production in August of 2005. Melee was a launch game and Double Dash came out before Halo 2 also. On top of that the Gamecube was available for two more years then the original X-Box.
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Attach rates were also quite close between all three systems in the 6th gen, it's not like Gamecube wasn't selling software (like you're alluding too.)
1) 11.01 Xbox
2) 10.54 PS2
3) 9.60 Gamecube
The Xbox really didn't have that much more going on then the Gamecube, and atleast the cube was conisitently profitable.