Michael-5 said:
Yes, and I think XenoBlade Chronicles is the most processor intensive game on the Wii. The texture level might not be high, but to render all those blades of grass, all those polygons (in the mechonis), all thos unique character models.....that game blows my mind. Doom for SNES was a 3D game, but nearly every texture was flat, 2D, and heavily pixilated. Take something like Star Fox 2, and there are a lot of true 3D polygons to render. Similar story for Super Mario RPG, while it's sprite based 3D, it's still the best looking 3D SNES game. I dunno if Doom uses more processing power, but in terms of graphical output it's nowhere near Star Fox 2 or Super Mario RPG. ---- If you're going to argue Jett Rocket and Doom take up more processing power, but don't look as impressive....that's just a fools arguement. Can't punish Nintendo devs for getting more out of games, while asking less from the CPU. I have no way of measuring the CPU stress of a game, but I can say that Star Fox 2 doesn't emulate well on PSP. Either way, Nintendo's made the most graphical output out of any dev for their consoles (except maybe GCN with RE4, but it's a close call with Zelda) |
Of course Doom's textures were flat and pixelated, its an SNES, it's not meant to be doing 3D at all, much less with actual textures. And Mario RPG wasn't 3D at all, it used pre-rendered sprites like the Donkey Kong Country games.
What looks "impressive" is down to a person's subjective perception. But in terms of pushing the technological limits of the system's chipset, Nintendo didn't make any games that incorporated the kind of effects the Conduit games use; effects that, on paper, shouldn't be possible on the hardware.