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curl-6 said:
Michael-5 said:
curl-6 said:

Of course Doom's textures were flat and pixelated, its an SNES, it's not meant to be doing 3D at all, much less with actual textures. And Mario RPG wasn't 3D at all, it used pre-rendered sprites like the Donkey Kong Country games.

What looks "impressive" is down to a person's subjective perception. But in terms of pushing the technological limits of the system's chipset, Nintendo didn't make any games that incorporated the kind of effects the Conduit games use; effects that, on paper, shouldn't be possible on the hardware. 

I disagree, Star Fox 2 >> Doom in terms of processing power (I can play SNES Doom on my PSP, but no way can I play Starfox)

XenoBlade > The Conduit, when your draw distance is only a few feet, that really cuts down on the CPU power required. To render everything in XenoBlade to the level of detail shown, that's impressive.

Starfox 2 is an incomplete beta, so its likely not optimized as far as Doom, hence harder to emulate. As hugely impressive as Starfox 2 is, its still not textruing all its walls the way Doom is.

Conduit 1 & 2 do have some open areas, where they still manage to pull of normal mapping, depth of field, bloom, etc.

Starfox 2 was actually completed, just unreleased because Starfox 64 was releasing soon.

Star Fox 1 is still similar, unlike doom it has polygons, not flat sprites in a 3D space.

Conduit's open area's are nothing compared to XenoBlade.



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