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Forums - Sony - Sony reveals their game parity clause.

Epic Pwnage right there!

Sony just doesn't give the competition a break this gen.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

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Great news. I heard releasing games on bullet points is the future.



                
       ---Member of the official Squeezol Fanclub---

Microsoft have been operating this way for a long time, putting pressure on developers with a simultaneous release and content parity clause. Annoying as one of the strengths of the ps3 over 360 was the storage capacity of blu-ray discs. Many games could have been enhanced on ps3 but weren't probably due to this Microsoft clause. Microsoft may allow games at their discretion. The reality seemed to be major games may get through with PS3 enhancements but not lesser games.

You only have to look at the size of ps3 games to see the issue. The minimum capacity is 25GB (50GB for dual layer) yet most ps3 games are only about 8-9GB same as xbox 360 discs. In many games a huge amount of additional content could have been put on the ps3 disc. Multiplayer maps or whatever. Also the PS3 has the capacity to show much enhanced pre-rendered movie sequences far superior to the 360 engine generated sequences but this is lacking in most games and really something all ps3 games should have.

There may come a time this generation where Microsoft are desperate for every game they can get and these rules will impact their success. Ultimately the ps4 is already hugely ahead just after launch and is clearly going to be the major format this generation. So many developers may decide not to develop for xbox one if Microsoft make it difficult for them.



Further evidence that PS4 is the best console this gen by default.

They changed nothing from last gen in this regard, everyone is ready to throw a feast in their honor simply because they fucked up the least.

Great job, Sony, for not going out of your way to make shitty policies. One gold star for you.



Dat restriction. Discusting Sony.

What is next? A list of consoles you can't have if you want to buy a ps4?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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What a punch in microsoft face



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

This is why they are king



AZWification said:

Great news. I heard releasing games on bullet points is the future.


What?



gergroy said:

Well id@xbox is where the parity clause is.  Indies can publish without being the program, at least eventually they will.  I think the catch is that you cant self publish without being the id@xbox program.

either way, if parity or self publishing is that important to the indie developer, then chances are they dont have the resources to make a game anybody will give a damn about.  All this complaint is is just one more point blown out of proportion for the sake of the console wars.

That may be the most incorrect sentence ever written, particularly in the age of Kickstarter. It's not really a hypothetical situation or mere console war fodder when indie devs are already complaining.



bonzobanana said:
Microsoft have been operating this way for a long time, putting pressure on developers with a simultaneous release and content parity clause. Annoying as one of the strengths of the ps3 over 360 was the storage capacity of blu-ray discs. Many games could have been enhanced on ps3 but weren't probably due to this Microsoft clause. Microsoft may allow games at their discretion. The reality seemed to be major games may get through with PS3 enhancements but not lesser games.

You only have to look at the size of ps3 games to see the issue. The minimum capacity is 25GB (50GB for dual layer) yet most ps3 games are only about 8-9GB same as xbox 360 discs. In many games a huge amount of additional content could have been put on the ps3 disc. Multiplayer maps or whatever. Also the PS3 has the capacity to show much enhanced pre-rendered movie sequences far superior to the 360 engine generated sequences but this is lacking in most games and really something all ps3 games should have.

There may come a time this generation where Microsoft are desperate for every game they can get and these rules will impact their success. Ultimately the ps4 is already hugely ahead just after launch and is clearly going to be the major format this generation. So many developers may decide not to develop for xbox one if Microsoft make it difficult for them.

Except there was never a clause about content... It was only about launching at the same time or before the ps3 version...and it only had to do with indie games, not retail games... So pretty much everything you said is wrong...