Nintentacle said:
Soundwave said:
Nintentacle said:
Soundwave said:
Nintentacle said: I wouldn't like it at all. |
What if such a move secured/saved Nintendo future in the home console business? If they could say beat Microsoft (who honestly looks shaky this gen) would you still be upset? Keep in mind, even as a Wii U owner, nothing really changes with the games you would get.
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I know nothing changes, but it would be a waste getting a Wii U because of that, since you could play all the games on another console after 3 years. I think it would be better to release a new console in 2017 and a handheld in 2017 or 2018. The architectures should be similar to Wii U like Iwata said, but they should have different games so they're actually worth buying. But the Eshop should be the exact same besides exclusive games, and it should have demos of games from the console/handheld. Like if an Indie game or a VC game is put on the next console it automatically is also on the handheld.
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But this "different games for different platforms" is really killing Nintendo right now, no single company can make games for two platforms as the primary software provider (as we're seeing Nintendo buckle under the stress of trying to support Wii and 3DS as is), it's virtually impossible with how game development is now ... and consumers are unhappy.
Keep in mind too the next-gen Nintendo portable will likely be about as powerful as the Wii U itself, which means this problem is not likely to get any better. It's just going to get worse unless Nintendo can somehow justify releasing future hardware iterations that are less powerful than previous ones.
I think that formula is simply outdated with the amount of resources and time it takes to make modern games. It's not like the N64-Game Boy days where Nintendo could focus 80% of their dev resources on the N64 and have small teams for their handheld (case in point, Nintendo had to get Retro to assist in getting Mario Kart 7 out on time, which no doubt slowed both EAD and Retro's work on the Wii U).
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It would be like developing for one system though, since they would have the exact same architecture. As for the weak hardware strategy, I think over years diminishing returns will help that strategy a lot.
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But you still want different games for each hardware platform ... that would require a monstrous amount of resources, especially if the handheld effectively has the similar processing power to the home console.
There's simply a finite amount of singular games any company can reasonably be expected to finish on time in a year when the hardware is at minimum as powerful as a Playstation 2 even.
Honestly too as a Nintendo fan is this set up even a good thing? Having to make multiple Mario and Mario Kart and Zelda and Smash Bros. games for each platform likely means Nintendo simply doesn't have dev resources left over to make games like Wave Race or Star Fox or Kid Icarus games very often. I'd rather have just Mario 3D World and nix Mario 3D Land if it meant getting a kick ass new Star Fox or new IP in its place (or NSMBU alone, no NSMB2, but a new Wave Race instead).