By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Did Microsoft Put Secret Sauce in Xbox One? DX12 May Allow Xbox One To Save GPU Time, Render Ray Tracing, SuperFog And Custom Effects

Xenostar said:
selnor1983 said:
drkohler said:
selnor1983 said:
DX12 will help a lot with things.

But the resolution issues of the launch window games are due to ESRAM space. Nothing more as we already know. Titles that are built mainly with the new SDK will all fair much better in resolution.

As for DX12 stuff, I do remember a rumour before XB1 came out that XB1 was the only console to be DX12 ready.

Nice try.

Titanfall uses a FORWARD RENDERER. There is, by default, no problem here with esram.

And what is the point of your last sentence? We all know neither the PS4,PS3,PS2,PS1 nor the Wii,WiiU uses DX..

I am not going to show or prove for the billionth time on this site why ESRAM sapce was the reason developers say it was affecting Res on Xbox One. I dont know how many developers have to say the same thing before people on this site listen to the devs.

Anyway its nice to see some devs using the new SDK for ESRAM and are achieving 1080p. Hopefully the rumour about Titanfall being 1080p now is true. Though I doubt 4 weeks is enough time for espawn to implement the new SDK ESRAM features which rolled out to devs at start of Feb.

Also you do realise PS4 uses DX 11 yes?

Direct X 12 is actually supposed to be the next BIG changee in game developing. Making resources like CPU and  GPU much less of a strain. Allowing devs much more head room with the same equipment.  DX12 will do amazing things for PC and XB One in terms of power to output ratios. I expect PC visuals to take a HUGE leap in DX12.


So much in this is wrong, but No PS4 does not use DX11, no platform outside of MS uses DX. 

Its common knowledge

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/



Around the Network
Norris2k said:
selnor1983 said:
drkohler said:

I am not going to show or prove for the billionth time on this site why ESRAM sapce was the reason developers say it was affecting Res on Xbox One. I dont know how many developers have to say the same thing before people on this site listen to the devs.

Anyway its nice to see some devs using the new SDK for ESRAM and are achieving 1080p. Hopefully the rumour about Titanfall being 1080p now is true. Though I doubt 4 weeks is enough time for espawn to implement the new SDK ESRAM features which rolled out to devs at start of Feb.

Also you do realise PS4 uses DX 11 yes?

Direct X 12 is actually supposed to be the next BIG changee in game developing. Making resources like CPU and  GPU much less of a strain. Allowing devs much more head room with the same equipment.  DX12 will do amazing things for PC and XB One in terms of power to output ratios. I expect PC visuals to take a HUGE leap in DX12.

PS4 doesn't use DX11, that's 100% sure.

Microsoft owns DX product and property and didn't develop any version for PS4 or BSD OS which PS4 is based on. Sony would be crazy to rely on their most direct competitor for a software vital for performances and have no right to develop their own version. Anyway, graphic APIs for PS4 are named GNM and GNMX and allow high level and low level access. Sony claimed that their GPU is DX11.1 generation just as an indication of possibilities of the hardware.

As for 1080p on XBox One, there is not a single component making 1080p impossible : it's possible and has already be done. It's just that for this hardware 720p make easier or simply possible to do (a little less than) what PS4 can ouput in 1080p. Even if any API like direct X made 1080p easier and faster, the choice would be the same : go to higher resolution, or add effects, polygons, etc. that can compete with the PS4 that improves in the meanwhile.

Ill listen to te developers thanks. Multiple developers at that.

Also

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/



selnor1983 said:
Xenostar said:
selnor1983 said:
drkohler said:
selnor1983 said:
DX12 will help a lot with things.

But the resolution issues of the launch window games are due to ESRAM space. Nothing more as we already know. Titles that are built mainly with the new SDK will all fair much better in resolution.

As for DX12 stuff, I do remember a rumour before XB1 came out that XB1 was the only console to be DX12 ready.

Nice try.

Titanfall uses a FORWARD RENDERER. There is, by default, no problem here with esram.

And what is the point of your last sentence? We all know neither the PS4,PS3,PS2,PS1 nor the Wii,WiiU uses DX..

I am not going to show or prove for the billionth time on this site why ESRAM sapce was the reason developers say it was affecting Res on Xbox One. I dont know how many developers have to say the same thing before people on this site listen to the devs.

Anyway its nice to see some devs using the new SDK for ESRAM and are achieving 1080p. Hopefully the rumour about Titanfall being 1080p now is true. Though I doubt 4 weeks is enough time for espawn to implement the new SDK ESRAM features which rolled out to devs at start of Feb.

Also you do realise PS4 uses DX 11 yes?

Direct X 12 is actually supposed to be the next BIG changee in game developing. Making resources like CPU and  GPU much less of a strain. Allowing devs much more head room with the same equipment.  DX12 will do amazing things for PC and XB One in terms of power to output ratios. I expect PC visuals to take a HUGE leap in DX12.


So much in this is wrong, but No PS4 does not use DX11, no platform outside of MS uses DX. 

Its common knowledge

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/


ITs wrong, completly and utterly wrong. 



When the XOne was in prototiping stage, developers asked for a lot of RAM, easy/fast threading and memory management, the resolution was the last thing they were woried about.

This "resolutiongate" and pushing for 1080p (true 1080p 60fps) has just became a talking point after the E3 2013. And people were looking for any reason to bash the "evil" Microsoft.

By early 2013 everybody knew the PS4 had a stronger GPU and using GDDR5 and this wasn´t a issue for any developer, since ever single game can run with the same assets in both consoles, the easy route to dumb down the resolution.



selnor1983 said:
Norris2k said:
selnor1983 said:
drkohler said:

I am not going to show or prove for the billionth time on this site why ESRAM sapce was the reason developers say it was affecting Res on Xbox One. I dont know how many developers have to say the same thing before people on this site listen to the devs.

Anyway its nice to see some devs using the new SDK for ESRAM and are achieving 1080p. Hopefully the rumour about Titanfall being 1080p now is true. Though I doubt 4 weeks is enough time for espawn to implement the new SDK ESRAM features which rolled out to devs at start of Feb.

Also you do realise PS4 uses DX 11 yes?

Direct X 12 is actually supposed to be the next BIG changee in game developing. Making resources like CPU and  GPU much less of a strain. Allowing devs much more head room with the same equipment.  DX12 will do amazing things for PC and XB One in terms of power to output ratios. I expect PC visuals to take a HUGE leap in DX12.

PS4 doesn't use DX11, that's 100% sure.

Microsoft owns DX product and property and didn't develop any version for PS4 or BSD OS which PS4 is based on. Sony would be crazy to rely on their most direct competitor for a software vital for performances and have no right to develop their own version. Anyway, graphic APIs for PS4 are named GNM and GNMX and allow high level and low level access. Sony claimed that their GPU is DX11.1 generation just as an indication of possibilities of the hardware.

As for 1080p on XBox One, there is not a single component making 1080p impossible : it's possible and has already be done. It's just that for this hardware 720p make easier or simply possible to do (a little less than) what PS4 can ouput in 1080p. Even if any API like direct X made 1080p easier and faster, the choice would be the same : go to higher resolution, or add effects, polygons, etc. that can compete with the PS4 that improves in the meanwhile.

Ill listen to te developers thanks. Multiple developers at that.

Also

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/

I can't blame you because you found a source, but that site is telling total bullshit.

The site basically misunderstood "DirectX11+ feature set" explained in the arstechnica.com link and made it "improved DirectX 11", which is completely different. It's not based or improving Direct X, it's featuring a similar and improved feature set which make it (according to the source) better than DirectX 11 and easier to port from/to Direct X11.

Please read comments to the news you gave :

"I've only read two articles on this site (both from the gaming section), but they appear to be written by people who have absolutely no idea what they're talking about."

"This article is a joke, written by someone who has no idea what he is writing about."

"Entirely correct, the article should be on NOOB not GEEK."

Here you will find mentions of API, and no mention of Direct X:

http://en.wikipedia.org/wiki/PlayStation_4_system_software

One of the link from wikipedia link to that : http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

Which explains how Sony simplified porting from DX11 to its own API.

Also you can't find any source about Microsoft claiming any port to BSD or PS4 of directX or Sony getting to any agreement with Microsoft about DirectX. Because that didn't happen.



Around the Network

Direct X 12 might ease some of the problems of Xbox One.



tres said:
whatever said:
tres said:
whatever said:
I thought the cloud was the answer.

What does that have to do with anything?  You still need software.

Because all these "secret sauce" articles are silly.  As if there is some magic that MS can pull off to somehow offset its weaker hardware and achieve parity with the PS4.  They put out a weaker system, it's not the end of the world.

when has direct x ever been a secret sauce?  and why did playstation fans sound nervous when the discussion came up. we all get the percieved numbers game but i swear you would think that microsoft just design a box for show.  it should be to the point where  gamers all around just say so fucking what and just enjoy the system they have.  this  gen just started and aint no party like a fanboy party cause a fanboy party dont stop. 

Did you not read the title of this thread?  And where do you get that anyone sounds nervous?  Because they are pointing out ridiculous claims? Sorry, but DX12 isn't going to be a game changer.



Yes, Microsoft definitely added oodles of secret sauce to their console. From the beginning their game-plan has been to appear as the weaker of the two next-generation consoles so that the image of the Xbox One is forever tarnished as the weak console with inferior resolutions. Then once this irreparable damage is done and the average consumer starts buying the competition's product, Microsoft is going to swoop in and say, "HAHA! We successfully fooled you into buying the PlayStation 4, look what our console can really do!"

:-/



Vasto said:
Peaple saying what something wont do and they have not even seen it yet. Classic

People saying what it will do without even seeing it. lol



BigT said:
Vasto said:
Peaple saying what something wont do and they have not even seen it yet. Classic

People saying what it will do without even seeing it. lol

You never know. Perhaps it can even rotate 75 degrees  thanks to cloud and kinect.