selnor1983 said:
Norris2k said:
selnor1983 said:
I am not going to show or prove for the billionth time on this site why ESRAM sapce was the reason developers say it was affecting Res on Xbox One. I dont know how many developers have to say the same thing before people on this site listen to the devs.
Anyway its nice to see some devs using the new SDK for ESRAM and are achieving 1080p. Hopefully the rumour about Titanfall being 1080p now is true. Though I doubt 4 weeks is enough time for espawn to implement the new SDK ESRAM features which rolled out to devs at start of Feb.
Also you do realise PS4 uses DX 11 yes?
Direct X 12 is actually supposed to be the next BIG changee in game developing. Making resources like CPU and GPU much less of a strain. Allowing devs much more head room with the same equipment. DX12 will do amazing things for PC and XB One in terms of power to output ratios. I expect PC visuals to take a HUGE leap in DX12.
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PS4 doesn't use DX11, that's 100% sure.
Microsoft owns DX product and property and didn't develop any version for PS4 or BSD OS which PS4 is based on. Sony would be crazy to rely on their most direct competitor for a software vital for performances and have no right to develop their own version. Anyway, graphic APIs for PS4 are named GNM and GNMX and allow high level and low level access. Sony claimed that their GPU is DX11.1 generation just as an indication of possibilities of the hardware.
As for 1080p on XBox One, there is not a single component making 1080p impossible : it's possible and has already be done. It's just that for this hardware 720p make easier or simply possible to do (a little less than) what PS4 can ouput in 1080p. Even if any API like direct X made 1080p easier and faster, the choice would be the same : go to higher resolution, or add effects, polygons, etc. that can compete with the PS4 that improves in the meanwhile.
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Ill listen to te developers thanks. Multiple developers at that.
Also
http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/
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I can't blame you because you found a source, but that site is telling total bullshit.
The site basically misunderstood "DirectX11+ feature set" explained in the arstechnica.com link and made it "improved DirectX 11", which is completely different. It's not based or improving Direct X, it's featuring a similar and improved feature set which make it (according to the source) better than DirectX 11 and easier to port from/to Direct X11.
Please read comments to the news you gave :
"I've only read two articles on this site (both from the gaming section), but they appear to be written by people who have absolutely no idea what they're talking about."
"This article is a joke, written by someone who has no idea what he is writing about."
"Entirely correct, the article should be on NOOB not GEEK."
Here you will find mentions of API, and no mention of Direct X:
http://en.wikipedia.org/wiki/PlayStation_4_system_software
One of the link from wikipedia link to that : http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
Which explains how Sony simplified porting from DX11 to its own API.
Also you can't find any source about Microsoft claiming any port to BSD or PS4 of directX or Sony getting to any agreement with Microsoft about DirectX. Because that didn't happen.