When the XOne was in prototiping stage, developers asked for a lot of RAM, easy/fast threading and memory management, the resolution was the last thing they were woried about.
This "resolutiongate" and pushing for 1080p (true 1080p 60fps) has just became a talking point after the E3 2013. And people were looking for any reason to bash the "evil" Microsoft.
By early 2013 everybody knew the PS4 had a stronger GPU and using GDDR5 and this wasn´t a issue for any developer, since ever single game can run with the same assets in both consoles, the easy route to dumb down the resolution.







