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Forums - Gaming - How does a dev forget something so basic???

kupomogli said:
theprof00 said:

So why is MH the more popular series of all combined?

Monster Hunter is more popular for two reasons.  It's the better game and it was already massively popular before other developers started ripping off the concept.  Why bother asking this when I stated it was the better game the post you quoted?  It doesn't change how any of the games mechanics are.

Why is it the better game?



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Munkeh111 said:
theprof00 said:

I'm not saying the new simcity is bad.

I'm saying they completely left out a huge demographic (their previous fanbase)

There are literally, still threads today on /v/ about simcity 2000 and the one after it, I forget what it's called. Anyway, why make the cities so small? That's really the whole point. They could have ahd both, but decided to change it completely. For literally no reason. It could have been big cities with all the same multiplayer portions added on.

I think the multiplayer aspects are terrific....but at the cost of the map size? Man is that frustrating.

They did think of it, they just thought that they're fanbase had moved on.

As a developer, it's hard to judge whether or not your fanbase still exists, especially for an older game. Most of these people are middle aged and even if they're excited about an idea of a new game, they might not necessarily have the time required to play it (since they have jobs now).

SimCity looked to capture the new "connected audience" but just misjudged their fanbase I feel. I don't think it was a case of forgetting, rather a case of misjudgement

That's just semantics. Regardless, who in their right mind said "the connected audience likes a tenth of what we offered before". It's not just the map. Literally everything in the game has much less. On top of which, there was no reason why they couldn't have a full map, and small maps in tandem. This is typical EA. Releasing a quarter of a game and trying to sell it off like it's new.

But lemme guess, there were at least a dozen planned expansions for it, I bet. SimCity:Huge! (where all the maps are normal size), SimCity:Highways!, SimCity:Subways!. I can almost hear the accountant reaching for his inhaler as this is rattled off in a board meeting.

 

You want a good example of a company that does connected well? Look at Civilization. Fucking nailed it AND released regular versions at the same time.



theprof00 said:
Munkeh111 said:

They did think of it, they just thought that they're fanbase had moved on.

As a developer, it's hard to judge whether or not your fanbase still exists, especially for an older game. Most of these people are middle aged and even if they're excited about an idea of a new game, they might not necessarily have the time required to play it (since they have jobs now).

SimCity looked to capture the new "connected audience" but just misjudged their fanbase I feel. I don't think it was a case of forgetting, rather a case of misjudgement

That's just semantics. Regardless, who in their right mind said "the connected audience likes a tenth of what we offered before". It's not just the map. Literally everything in the game has much less. On top of which, there was no reason why they couldn't have a full map, and small maps in tandem. This is typical EA. Releasing a quarter of a game and trying to sell it off like it's new.

But lemme guess, there were at least a dozen planned expansions for it, I bet. SimCity:Huge! (where all the maps are normal size), SimCity:Highways!, SimCity:Subways!. I can almost hear the accountant reaching for his inhaler as this is rattled off in a board meeting.

You want a good example of a company that does connected well? Look at Civilization. Fucking nailed it AND released regular versions at the same time.

The UI is so so so much better and they tried to create a better simulation rather than giving the huge scale. Everything in the old SimCity games was an illusion, real people weren't real people, so this game just tried to map everything better. In the end, we were all happier with the more fake representation of a simulation, but they weren't to know that

Anyway, it's not like the old SimCity did things like metro's that well, I really want a full cities in motion style metro system when they do make their next full sized city game



Munkeh111 said:
theprof00 said:
Munkeh111 said:

They did think of it, they just thought that they're fanbase had moved on.

As a developer, it's hard to judge whether or not your fanbase still exists, especially for an older game. Most of these people are middle aged and even if they're excited about an idea of a new game, they might not necessarily have the time required to play it (since they have jobs now).

SimCity looked to capture the new "connected audience" but just misjudged their fanbase I feel. I don't think it was a case of forgetting, rather a case of misjudgement

That's just semantics. Regardless, who in their right mind said "the connected audience likes a tenth of what we offered before". It's not just the map. Literally everything in the game has much less. On top of which, there was no reason why they couldn't have a full map, and small maps in tandem. This is typical EA. Releasing a quarter of a game and trying to sell it off like it's new.

But lemme guess, there were at least a dozen planned expansions for it, I bet. SimCity:Huge! (where all the maps are normal size), SimCity:Highways!, SimCity:Subways!. I can almost hear the accountant reaching for his inhaler as this is rattled off in a board meeting.

You want a good example of a company that does connected well? Look at Civilization. Fucking nailed it AND released regular versions at the same time.

The UI is so so so much better and they tried to create a better simulation rather than giving the huge scale. Everything in the old SimCity games was an illusion, real people weren't real people, so this game just tried to map everything better. In the end, we were all happier with the more fake representation of a simulation, but they weren't to know that

Anyway, it's not like the old SimCity did things like metro's that well, I really want a full cities in motion style metro system when they do make their next full sized city game

This is literally all anyone wants, yet nobody is capable of delivering.



kupomogli said:

It's the main reason Dragon's Dogma is good.  The bosses literally make the game.  The exploration and such on Dragon's Dogma is great, but I don't think anything holds a candle to how enjoyable it is fighting the bosses on the game.

I don't agree at all. Stumbling around in the dark at night is what literally makes the game.



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theprof00 said:
Munkeh111 said:

The UI is so so so much better and they tried to create a better simulation rather than giving the huge scale. Everything in the old SimCity games was an illusion, real people weren't real people, so this game just tried to map everything better. In the end, we were all happier with the more fake representation of a simulation, but they weren't to know that

Anyway, it's not like the old SimCity did things like metro's that well, I really want a full cities in motion style metro system when they do make their next full sized city game

This is literally all anyone wants, yet nobody is capable of delivering.

So Cities in Motion 2 did give you a few cool options. You could build extra roads with a pretty versitile road tool that wasn't that much of a pain to use and buildings would appear on the roads that you had built, though there were no zoning options.

But I just found the game so much more of a hassle to play than the first one and it didn't run very well (in spite of plenty of power). I just never got into it

It's hard to get the right amount of depth and usability.



kupomogli said:
theprof00 said:

So why is MH the more popular series of all combined?

Monster Hunter is more popular for two reasons.  It's the better game and it was already massively popular before other developers started ripping off the concept.  Why bother asking this when I stated it was the better game the post you quoted?  It doesn't change how any of the games mechanics are.

I think it's more that it was the first one to get popular doing it. I think it's extremely similar to what CoD is to the FPS genre.



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theprof00 said:

Basically I just got Settlers, the latest one, and I had to build my own roads, and there was no more terrain overlay, and everything was just....bland. All I wanted was a game where my villagers made their own roads. I really really fucking liked that feature.

How do devs fuck up this bad?

You're to young to understand. Settlers was all about building roads. Until Settlers 3 where they fucked this game badly.

Settlers 1 and 2 are more about logistics than war or strategy.



Xenobot said:
theprof00 said:

Basically I just got Settlers, the latest one, and I had to build my own roads, and there was no more terrain overlay, and everything was just....bland. All I wanted was a game where my villagers made their own roads. I really really fucking liked that feature.

How do devs fuck up this bad?

You're to young to understand. Settlers was all about building roads. Until Settlers 3 where they fucked this game badly.

Settlers 1 and 2 are more about logistics than war or strategy.

I'm too young? I played the original settlers 2, when it first came out. you built NO roads.

Wait, no, you're right. The roads were made by using flags.

However, IIRC highly traveled roads were colored differently, and you could get rid of roads that weren't being traveled.



theprof00 said:
d21lewis said:
Is there s Smash Bros. with no 'ring outs'?

TMNT, PSABR


Hmm I don't agree with the ringout, because PSABR did a great job with its own system

but I absolutely agree with the ArmorCrafting. Soul Sacrifice would be waaaay cooler with that.