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theprof00 said:
Munkeh111 said:

They did think of it, they just thought that they're fanbase had moved on.

As a developer, it's hard to judge whether or not your fanbase still exists, especially for an older game. Most of these people are middle aged and even if they're excited about an idea of a new game, they might not necessarily have the time required to play it (since they have jobs now).

SimCity looked to capture the new "connected audience" but just misjudged their fanbase I feel. I don't think it was a case of forgetting, rather a case of misjudgement

That's just semantics. Regardless, who in their right mind said "the connected audience likes a tenth of what we offered before". It's not just the map. Literally everything in the game has much less. On top of which, there was no reason why they couldn't have a full map, and small maps in tandem. This is typical EA. Releasing a quarter of a game and trying to sell it off like it's new.

But lemme guess, there were at least a dozen planned expansions for it, I bet. SimCity:Huge! (where all the maps are normal size), SimCity:Highways!, SimCity:Subways!. I can almost hear the accountant reaching for his inhaler as this is rattled off in a board meeting.

You want a good example of a company that does connected well? Look at Civilization. Fucking nailed it AND released regular versions at the same time.

The UI is so so so much better and they tried to create a better simulation rather than giving the huge scale. Everything in the old SimCity games was an illusion, real people weren't real people, so this game just tried to map everything better. In the end, we were all happier with the more fake representation of a simulation, but they weren't to know that

Anyway, it's not like the old SimCity did things like metro's that well, I really want a full cities in motion style metro system when they do make their next full sized city game