By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Why is DKC Tropical Freeze bombing worldwide?

 

No more "DK didn't move consoles" threads

Thank god 198 98.51%
 
Total:198
burning_phoneix said:

Pikmin 3 released on a Saturday, 7 days of sales. (A sunday in the US, 6 days of sales)

DK released on a Friday. 1 day of sales.

DKC

4 days in Japan
2 days in Europe
2 days in NA

Pikmin

2 days in Japan
2 days in EU
7 days in NA



Around the Network

It's a solid game, but another 2d platformer is not what the WiiU needed. It already has NSMBU, The Luigi expansion, Rayman Legends, and countless quality indie platformers like Giana Sisters Twisted Dreams. The WiiU is tripping 2D platformers at the moment while other genres are practically non-existent.



Areym said:
chapset said:
it's not a bomb bro, it sold like 130k + EU in a crashing video game market

You say that, but just a few months ago GTAV made like 1 billion in like a couple of days. That is gi-fucking-normous.

Nintendo hates moving forward, its the weirdest thing. I can't think of a single, memorable new IP that they have comed up with.



Good one! As if you could forget the Wii ___ series!

Figgycal said:

The problem is that there wasn't a lot of demand for it. Anyone could've told you that. No one was asking for a continuation to Donkey Kong Country Returns. People want new experiences from Nintendo. They're running dangerously close to running iconic franchises dry.

We will see other bombs as well. Mario and Zelda are safe, but Bayonetta 2? The first game had little demand and even Capcom didn't want to make a sequel, but Nintendo scooped it up. The game will fail horribly. Same with X. I know I'm speculating, but whoever is greenlighting these projects needs to be kept in check,

X has solid potential for sales, given that it's not going to get completely screwed over on its Western release like Xenoblade was, X is likely one of very few Wii U games that will actually outsell it's predecessor on Wii for that fact alone (that it's release will be treated as an event rather than as an inconvenience). As long as the budget doesn't get out of control, X would be a good investment, and X or something very much like it is the only kind of game you're going to get from owning a studio like Monolith, so Nintendo's only other options in that case would be to sell Monolith back to Bandai-Namco or just have them sit on their thumbs until the next generation.

Bayonetta 2 probably wouldn't have been greenlit had Nintendo thought that Wii U was going to do this poorly, but i don't think anyone out there would ever "plan" for a console to do this badly, so it's almost a moot point from a logical perspective.

The headscratcher was Wonderful 101. It's a hard game for people to understand, even if it might be a fun game once you do "get" it.  Nintendo needed to whip Platinum a little harder on that one...



Monster Hunter: pissing me off since 2010.

Pavolink said:
vivster said:
Would you like to see then that Nintendo closes down and its studios go to other publishers where they are allowed to make their great games? (on better hardware no less)


Why would I like that?

I want them to be succesful and sell a lot of software and hardware.

You said you didn't like what Nintendo was doing. So maybe their developer teams would be better suited to work for a different publisher.

That doesn't mean that they won't develop for WiiU though. Just that they have a new and hopefully better management behind them.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Around the Network
burning_phoneix said:

Pikmin 3 released on a Saturday, 7 days of sales. (A sunday in the US, 6 days of sales)

DK released on a Friday. 1 day of sales.


Eh. Pikmin 3 released on a Saturday in Japan.

In Europe it released on a Friday and in America it released on a Sunday.

Going by VGC tracking Weeks, Japan had 2 days of sales. Europe had 2 days. America had the 6 days.

VGC tracking Weeks are Sunday to Saturday. A game released on Friday has 2 days of sales data for the Week, other than in Japan (where the tracking is to the Sunday).

Combining all Week 1 totals for each game you get those figures. Dont hate me for it, hate on Nintendo's release schedules

This should actually be irrelevant to everything though when you consider that Donkey Kong Country Returns outsold every single Pikmin game combined, with over a Million bananas to spare. That was the point of my post, that a game in the franchise the size of Pikmin actually had a better launch than Donkey Kong Country Tropical Freeze. It simply shouldnt be happening.



                            

Mr Khan said:
Figgycal said:

The problem is that there wasn't a lot of demand for it. Anyone could've told you that. No one was asking for a continuation to Donkey Kong Country Returns. People want new experiences from Nintendo. They're running dangerously close to running iconic franchises dry.

We will see other bombs as well. Mario and Zelda are safe, but Bayonetta 2? The first game had little demand and even Capcom didn't want to make a sequel, but Nintendo scooped it up. The game will fail horribly. Same with X. I know I'm speculating, but whoever is greenlighting these projects needs to be kept in check,

X has solid potential for sales, given that it's not going to get completely screwed over on its Western release like Xenoblade was, X is likely one of very few Wii U games that will actually outsell it's predecessor on Wii for that fact alone (that it's release will be treated as an event rather than as an inconvenience). As long as the budget doesn't get out of control, X would be a good investment, and X or something very much like it is the only kind of game you're going to get from owning a studio like Monolith, so Nintendo's only other options in that case would be to sell Monolith back to Bandai-Namco or just have them sit on their thumbs until the next generation.

Bayonetta 2 probably wouldn't have been greenlit had Nintendo thought that Wii U was going to do this poorly, but i don't think anyone out there would ever "plan" for a console to do this badly, so it's almost a moot point from a logical perspective.

The headscratcher was Wonderful 101. It's a hard game for people to understand, even if it might be a fun game once you do "get" it.  Nintendo needed to whip Platinum a little harder on that one...

X definitely has a ton of potential and it looks fantastic. The problem is whether or not it was made for Nintendo's fanbase. in my opinion -- it was not. It's hard to know what Nintendo fans like. Part of me still believes that the Wonderful 101 should have been a hit. It hits everything that people look for in Nintendo games (except perhaps the diffculty) and I was truly surprised by how poorly it did. I came to the conclusion that it was because it wasn't a known Nintendo franchise or that it was too similar to older games. But I still don't get it.

Bayonetta was absolutely a bad choice. Even if the Wii U wasn't selling as poorly as it is now; I still would've considered it a bad choice. Franchises shouldn't be built on unsucessful games. For the amount that Nintendo spent buying the rights to Bayonetta and funding its development -- I honestly can't see it doing anything more than failing. Even if it does sell enough to make a profit-- it's not as if there weren't safer investments that could've been made.



It bombed in Japan, nowhere else.

Nintendo didn't understand with this title that there are certain games that sell well on a platform with a large userbase but those same games won't actually push hardware.



God damn it give it a rest already.

Metroid does not exist, nor would it have helped the WiiU. DK is a franchise that appeals only to Nintendo fans as we saw with several impressions. DK bombed thanks to the WiiU. *There was NOTHING wrong with developing it*

 

It's all the WiiU's fault and Nintendo's lack of vision and marketing.

Deal with it.



dahuman said:
Figgycal said:

The problem is that there wasn't a lot of demand for it. Anyone could've told you that. No one was asking for a continuation to Donkey Kong Country Returns. People want new experiences from Nintendo. They're running dangerously close to running iconic franchises dry.

We will see other bombs as well. Mario and Zelda are safe, but Bayonetta 2? The first game had little demand and even Capcom didn't want to make a sequel, but Nintendo scooped it up. The game will fail horribly. Same with X. I know I'm speculating, but whoever is greenlighting these projects needs to be kept in check,

Capcom? o_O;

bayonetta to feature in future dmc games

i dont think i would be able to handle that