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Figgycal said:

The problem is that there wasn't a lot of demand for it. Anyone could've told you that. No one was asking for a continuation to Donkey Kong Country Returns. People want new experiences from Nintendo. They're running dangerously close to running iconic franchises dry.

We will see other bombs as well. Mario and Zelda are safe, but Bayonetta 2? The first game had little demand and even Capcom didn't want to make a sequel, but Nintendo scooped it up. The game will fail horribly. Same with X. I know I'm speculating, but whoever is greenlighting these projects needs to be kept in check,

X has solid potential for sales, given that it's not going to get completely screwed over on its Western release like Xenoblade was, X is likely one of very few Wii U games that will actually outsell it's predecessor on Wii for that fact alone (that it's release will be treated as an event rather than as an inconvenience). As long as the budget doesn't get out of control, X would be a good investment, and X or something very much like it is the only kind of game you're going to get from owning a studio like Monolith, so Nintendo's only other options in that case would be to sell Monolith back to Bandai-Namco or just have them sit on their thumbs until the next generation.

Bayonetta 2 probably wouldn't have been greenlit had Nintendo thought that Wii U was going to do this poorly, but i don't think anyone out there would ever "plan" for a console to do this badly, so it's almost a moot point from a logical perspective.

The headscratcher was Wonderful 101. It's a hard game for people to understand, even if it might be a fun game once you do "get" it.  Nintendo needed to whip Platinum a little harder on that one...



Monster Hunter: pissing me off since 2010.