| Mr Khan said: We forget that EA declared their breach with Nintendo *before* the Wii U released. Not long before, actually, such that the games that landed were sent out to die. This is why i didn't want to discuss this. I'm close to insinuating something regrettable. |
What was this breach? Are you talking about the whole Origin thing, or them simply refusing to put games on the eShop? Even then, youre ignoring all other points put forward regarding not only EA games, but games from other publishers. Youre putting the focus directly on EA, while ignoring the other publishers that are having (had) trouble with Wii U.
Dont be afraid. Insinuate away.
| Mr Khan said: It's not a conspiracy theory though, it's established fact. The only speculation is precisely why EA decided to basically cut all support even before the console launched. Again, we must avoid this line of EA defense. It brings out the worst in me. |
EA didnt cut all support before the Wii U launched. They continued to fund the development of Need for Speed Most Wanted, which actually went on to become the best version of the game.
Again, I dont think its fair to put all blame on third parties here. EA have been shitty towards the Wii U, sure, but its not just EA having problems with the platform when you look at sales data. Reps at both EA and Nintendo have noted that if the Wii U installbase was higher, then support would be better. It needs to be financially viable for them, and as things stand right now the Wii U isnt that place.
http://www.joystiq.com/2013/06/14/ea-wii-us-lack-of-madden-fifa-a-rational-business-decision/
Nintendo -
"They want what all third parties want and what we want: for the install base to grow"
"We're confident that once some of these games come out that we have planned between now and the holiday and into 2014, that it will help drive the install base and when that happens the platforms will look more enticing to third parties."
EA -
"Look, the only thing they can do to fix it is to sell more boxes. We're a rational company, we go where the audience is. We publish games where we think we can make a great game and hit a big audience, and make money."
"In fact, the last Need for Speed shipped 60 days ago had a pretty good Metacritic. It was a good game. It wasn't a schlocky port, we actually put extra effort into getting everything to work. And it's just not selling because there's no boxes."
"If it becomes a viable platform from an audience standpoint, we'll jump back in."
Both EA and Nintendo seemingly recognise the problem, why cant you? Its not only affecting 3rd party software, its apparently starting to harm Nintendo software also (and thus Nintendo's profits). The userbase isnt there. Nintendo are struggling to create a userbase. 3rd parties dont want to develop on it because of the lack of a userbase. The only real hope for the system is that a cut, alongside Kart/Smash, will inject new life into Wii U. If things stay as they are doing, you can kiss Gamecube numbers goodbye.
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