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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324
Mr Khan said:
Most of it digs up rather ancient history.

As for the rest, Nintendo could certainly afford to be more ambitious (mostly in terms of talent acquisition), but not in the way you describe. Nintendo's gotta keep what makes them unique.

You can't say that. None of us have any idea of what Nintendo games would look like if Nintendo heavily invested on them.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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Interesting topic, but just... TL;DR

~Mod Edit~

This post has been moderated.

-Smeags



Wow, someone has no job?
But the company is very bad. It is nothing more than a company working on old ideas in a new world. It needs to grow up.



I guess I'll just talk about a one point you made because there is no way I am going to talk about everything in that massive OP:

"Moreover, Nintendo has promoted low competitive environments, where shovelware could thrive and sell millions on the Wii. A console with less than 40% of market share was able to collect many more (and far more successful) trash games than PS1 with 70% or PS2 with 75%."

The reason there was so much shovelware on the Wii was twofold:
1. Relatively cheap development costs: Due to the weaker hardware of the Wii, the development costs and development times could be drastically decreased, allowing the creation of games for much lower costs.
2. Extremely large "casual" userbase: More casuals means more people who are likely to buy a bad "shovelware" game.
(EDIT: I would like to add that neither of these things are inherently bad. In fact it could be argued that these things are inherently good for the industry, despite the side effect of increased shovelware)

Now, you also say this implying that this is bad for the industry but I disagree. Lets take WayForward Industries as an example of this. You may know them as the creators of games such as "Shantae" or the Mighty franchise but did you know that they have also made games such as "Despicable Me: Minion Mayhem" and "Space Chimp"? Yup, a fan favorite developer funds its wonderful projects by pumping out what many people would refer to as shovelware.
Shovelware by nature is a cheap way to make a profit and in these times of "one unsuccessful game and you go out of business", I don't see how you can complain about that. Where M$ and Sony provide a space in the market that breeds extremely high dev costs and multimillion dollar projects that could very well bankrupt a company, Nintendo has provided a space that allows significant creative freedom (due to innovative control schemes) as well as lower development costs (due to weaker hardware). 
Shovelware isn't evil by nature, in fact, it may be the reason some of the games you love are being developed and published.



Spazzy_D said:
I will say the attack on Nintendo for continuing to make platformers is laughable. New Super Mario Bros. sold 27 million copies, Nintendo will continue to make platformers as A.) their is a demand and B.) they have a reputation and experience in doing so.

It's like if McDonald's decided to stop making Hamburgers because, according to modern tastes, more people are eating Subs. Now, that may be the case.... but McDonald's is known as a hamburger restaurant and their are still millions of people who want hamburgers. Why should McDonald's, in that case, stop making burgers?

A lot of people justify their dislike with many different products this way. Same thing with Xbox being a "shooter box." If there is a market, and you have the expertise, you exploit it.

There's no attack for Nintendo continuing to make platformers. Can you tell me where that is written?

 

Spazzy_D said:

I can't quote anything, work computer is acting funny, might reply more in depth when I get home.

One thing though, you used sources to help give legitimacy to your points, but you didn't use any citations. I can't see where you are backing up your opinions with facts

Ctrl+F is your friend. I just didn't want for this to seem like a master thesis (as some people even called it).

 

Spazzy_D said:

and a lot of your points seem a lot more like opinions. It is your opinion, for instance, that a game like Uncharted is a better game then New Super Mario Bros. Now, I would tend to agree with that, but that doesn't make it fact. Without game budgets, we can also not truly know how much money a company is putting into their games. Compile this information then we can talk.

Sony was also never cutting edge until the PS3, and has often used their systems as a Trojan horse to insert their other products into your home (like Blue Ray) which I always found somewhat malicious. Like I said before, business are not out to help us, nor do they owe us anything.

"Note that I’m not taking into account tastes when referring all those games earlier (like the Guinness book is not about the best people in the world). I’m just focusing on objective remarkable achievements of some games that could have only been done with effort/time/money. If the game X is beautiful or if the game Y is fun, that is already subjective (about tastes)"

Sony was always cutting-edge. Maybe not cutting-edge in graphics until the PS2, but that's a different matter. Don't you think GT1 and GT2 were cutting-edge?



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Around the Network

I just have to say that the degree of integrity in this post is visible in the comparison of Sonic and Mario's soundtrack evolutions throughout the years. The bias becomes blatantly obvious when OP spins Sega's use of [cheesy] modern rock bands for Sonic themes as superior and more beneficial than Nintendo's instrumental Mario themes in today's era.

What? Seriously?

Sure, Nintendo hasn't remained as technologically advanced in some areas as the others, and hasn't done the same thing as Sony or Microsoft. But that can be argued as beneficial. We would all probably appreciate better online accounts from Nintendo, but at least their service is free, and provides unique experiences [Miiverse, SpotPass] that the others don't offer. If Nintendo merely copied the "cool" things PlayStation and Xbox were doing with more realistic games and simulators, we would have too much parity, and lack many of the unique and creative offerings that have come from them over they years.

Yeah, they stuck with Mario Kart for all these years, but you know what? It's still incredibly fun for many people and manages to differentiate itself in each iteration. Uncharted games are amazing, but each one barely adds to the previous one.

Nintendo is the most influential gaming company of all time, constantly innovating in many different areas. Nintendo doesn't copy what the others are doing so much, because they don't have to, and they don't want to. There's no reason to bash them for this, as they still make some of the most innovative and fun to play games around, despite the longevity of their franchises.

Nintendo aren't perfect, but neither are Sony, Mircosoft, Steam, etc. I hope Nintendo continues doing what they do, innovating and creating, so that I can continue to enjoy their unique games and experiences, as well as Sony's and Microsoft's [and all the developers.]

This post isn't truth.



Just want to say, but graphically at least, the 6th gen consoles were pretty clearly Xbox > Gamecube > PS2 > Dreamcast.



That was an excellent article/blog.  Very well written- matter of fact, it is of much higher quality than any gamer journalsm article i can remember reading- 

My first game console purchase (not including early childhood attari) was a Wii for my then 4 yr old Son-  I bought it after most of the better games had already been released so the library was big for a young gamer and his father who played a little on the margins ). I did notice Nintendo and the Wii was not getting near as many (quality)  games as the other consoles but i thought htye were using their resources for their next console and tat the Wii tech was just not capable enough for many of the better 3rd party games at that point in time- 

However, for a young kid and his dad (who had not played a game in over 20+ years) the Wi was great (so long as you could avoid the piles of shovelware on the shelves).  I eventually bought a 3Ds for my son as well (after the price drop and software started coming online), and was gnuinley excited for Nintendo s next console primairly de to their promise of a healthy 3rd party library and what i imagined to be a wave of games coming since they had pretty well dropped support for the Wi long before hte Wi U launch). 

Starting witht he Wii (aprox 2010/11) and 3ds, through the first few weeks of the Wi U launch I was happy with Nintendo as a company and its products-  But that strted to change once they began announcing major delays for software shortly after the holiday sales season-  I was really dissapointed in the fact that it was obvious they knew about these delays well before launch but waited untill after christmas to let us know-   I began follwing various sites like VG chartz to better understand the business side of the gaming industry. Through lots of reading and Nintendo s sorry effort with the Wi U to date- I concluded many of the same or similar points you have brought to bear in your article.   There may be a few items i disagree with "on the margins" but I generally agree with the basis of your thesis. 

I was very surprised Nintendo dd not get called out by the gaming media and gamers for the stunt they pulled for the Wii U launcn "window"  and was even more surpried that so many gamers think of Nintendo at worst as an inocent, freindly, do no harm company slightly out of touch with today s business.

It is pretty clear to me that 1) Nintendo does have alot to offer the industry 2) is a great game maker  3) every bit "cut throat" as MSFT and Sony and then some 4)  less honest than MSFT and Sony,  5) in the process of having to either fix their insular/tooo self serving corporate culture or becoming less relevant to the point of endagering their viabilty in the intermdeiate future

 

I hope people take the time to read yor article and even if they disagree with parts of it or all of it that they respect the effort and quality of your work and at least argue thier side with effort and sincerety instead of just the more typical childish rebuttles we see every day like "your a hater", "wel look at Vita" or Nintendo does not wrong" "Iwata is such a nice guy" etc

 

I want Nintenod to succeed and they will have to start listening to the feedback they get from the marketplace to dig thier way out of the hole they now reside.   I think the most honest statement Reggie has put out there is "they really don t listen to their customers"  I beleive him  and it shows-  it may take some more finacnial and market share pain to get them to change but I hope they get the message sooner than later



cannonballZ said:

Oh boy, I'm not going to read the rest of this nonsense. This is basically the authors view, not exactly "The Truth" as the titles says.

"Nintendo was also the company that has contributed the most for game exclusives. Making any title from a 1st party studio to be exclusive, demanding every 3rd party NES game to be exclusive in the 3rd gen, making many of the 5th gen multi-platform to release a “64” version and buying exclusive rights for many games like no other company has done before (maybe, and only maybe Microsoft could have done something similar)."

Actually this is true. 

Sega had to use a loophole to get many third party games on their consoles by porting the games themselves.  That's why there are so many arcade games on the Master System and Genesis. 

It's also the reason many third parties dropped Nintendo as soon as the Playstation started to receive popularity.  It's the reason why Squaresoft didn't develop any games for any Nintendo consoles for around seven to eight years.  It was only after Iwata patched things up with Squaresoft that they started developing for Nintendo again.  Want proof?  Google when Iwata became president of Nintendo and Squaresoft's first GBA game.



*claps* You put a lot of effort into this. Now we just need someone to counter your points in a similar manner..... If they can



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine