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Forums - Gaming - Talented Developer CD Projekt RED Talks Resolution-Gate And Frame-Rates

vivster said:
Wow. How far up CDPR's ass is this writer?

Still I find it shocking how so many self proclaimed "game journalists" don't get the issue. They're always looking at it from an isolated perspective. They claim to be above the issue yet they are not better than the fanboys.

If they go shop for a toaster and they find 2 models for about the same price. One of which can make the toast in 30 seconds and the other in 60 seconds. If the price and quality of the toast is the same then every single customer who values his money would take the faster toaster. Not because 30 seconds matter that much but because the better value.

not the best example.  Your example fits more to the gameplay aspect.  

The FPS/Resolution would be like the Toast coming out looking slightly different color or something.  Both taste the same, but one looks golden brown while one looks just brown.  Or to be more exact it would be one looks golden brown while the other looks one shade lighter golden brown.  If you hold the two peices next to each other you could maybe tell the difference.



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ClassicGamingWizzz said:

http://www.dualshockers.com/2014/02/23/1080p-vs-900p-vs-720p-screenshot-comparison-can-you-tell-the-difference/

You can see the difference, but it doesn't make a very big difference with old gen graphics.
I did a similar comparison with Crysis 2: 720p, 900p, 1080p

Also last gen. The more detailed a game gets the bigger the difference between upscaled softness and native resolution.

For example a simple comparison with a KZ SF screenshot, cropped to 426x720 than reduced to 720p, 900p and upscaled again>

Original: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/t31/1966254_1378057352466061_1596254293_o.jpg
Killzone would benefit from higher than 1080p resolution. (And facebook upload didn't help, better screenshot upload please sony)



irstupid said:
vivster said:
Wow. How far up CDPR's ass is this writer?

Still I find it shocking how so many self proclaimed "game journalists" don't get the issue. They're always looking at it from an isolated perspective. They claim to be above the issue yet they are not better than the fanboys.

If they go shop for a toaster and they find 2 models for about the same price. One of which can make the toast in 30 seconds and the other in 60 seconds. If the price and quality of the toast is the same then every single customer who values his money would take the faster toaster. Not because 30 seconds matter that much but because the better value.

not the best example.  Your example fits more to the gameplay aspect.  

The FPS/Resolution would be like the Toast coming out looking slightly different color or something.  Both taste the same, but one looks golden brown while one looks just brown.  Or to be more exact it would be one looks golden brown while the other looks one shade lighter golden brown.  If you hold the two peices next to each other you could maybe tell the difference.

No. Visual quality is an important part of the taste. So more like one tastes a bit better and the other one a bit bland.

Also the analogy was the toaster and not the toast. And the framerate/resolution was the toasting time. It's nothing major but everyone who had the choice would like his toast to be faster toasted.



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My respect for CD Project Red is confirmed again. How better the gaming industry would be if in the past other great developers had the same opportunities to keep their freedom without going bust. Despite being a fan of physical format, I'm very happy that digital distribution helps developers keeping their freedom and independence.



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