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Forums - Gaming - Is 2D Platformers still worth $60?

Just payed $40 for Rayman Legends and it's absolutely amazing. I could have payed $60 and still gotten my money's worth. So yes, there are platformers still worth a $60 price tag. Of course it depends on how good the game is.



Sigs are dumb. And so are you!

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curl-6 said:
Carl2291 said:
curl-6 said:

Indie games are generally inferior to proper games, and putting them up against the best in the industry is like putting a mouse in a cage with a lion.

This is just wrong on so many levels. Indie development is getting better and better as days go by. From Minecraft to Papers, Please. From Don't Starve to Hotline Miami. From The Stanley Parable to Outlast. So many brilliant, unique experiences that not only sell as well as the $60 retail games, but continue to grow with dedicated fanbases.

To call them inferior to "proper" games is extremely shallow.

Minecraft is garbage, like 99% of Indie games.

In their quest to stand out from the crowd, they become overreliant on gimmicky gameplay and graphics, cloying pretentiousness, and amateurish game design. 

Indie games that would be laughed out of the house if they came from a major dev get a free pass because just cos they're "indie", and steadily they're lowering the standard of video games.





Sigs are dumb. And so are you!

Fusioncode said:
curl-6 said:
Carl2291 said:
curl-6 said:

Indie games are generally inferior to proper games, and putting them up against the best in the industry is like putting a mouse in a cage with a lion.

This is just wrong on so many levels. Indie development is getting better and better as days go by. From Minecraft to Papers, Please. From Don't Starve to Hotline Miami. From The Stanley Parable to Outlast. So many brilliant, unique experiences that not only sell as well as the $60 retail games, but continue to grow with dedicated fanbases.

To call them inferior to "proper" games is extremely shallow.

Minecraft is garbage, like 99% of Indie games.

In their quest to stand out from the crowd, they become overreliant on gimmicky gameplay and graphics, cloying pretentiousness, and amateurish game design. 

Indie games that would be laughed out of the house if they came from a major dev get a free pass because just cos they're "indie", and steadily they're lowering the standard of video games.



2009 called, it wants its meme back. :p



MikeRox said:
theRepublic said:
noname2200 said:
I've yet to find any indie game whose quality is similar to a top-notch 2D platformer. Even the best indie platformers (Super Meat Boy, VVVVVV, etc.) aren't up to snuff.

Is VVVVVV supposed to be one of the best indie platformers?  I played the demo of that game, and came away completely unimpressed.  It probably wouldn't even make the list of the 50 best internet flash games I have ever played.  If that is the state of indie platformers, that is really sad.

Wow.

That sounded really harsh, and now I kind of feel bad.  But it is also true, so...

VVVVVV is an amazng game. However I wouldn't call it a "platformer". I've not played Super Meat Boy so can't comment on that. But Thomas Was Alone and Spelunky on Vita were both great experiences. Not quite up there with the Nintendo games, but still worthy in their own right.

Maybe I just didn't get it, but I felt like I was fighting the controls the entire time.  There is just a tiny little bit of momentum, which seems to screw things up more than anything for me.  You can instantly counter-act it with a quick press in the opposite direction, but that left me constantly fidgeting with the touchy controls.

The game just reinforces that feeling of being touchy by making so many areas where being just a tiny fraction of a second off on your directional press or gravity switch results in death.  Lots of deaths.  With so many checkpoints there is really no punishment for it, just play that little section over and over and over again to you get it right.  It got boring quick because of that.  It felt more like luck than anything else in several sections for me.  That is not rewarding.

I love platformers, but I guess the game is not for me.



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curl-6 said:

If it doesn't matter what we think, why are you defending them?


Im saying it doesnt matter if you think something is insipid trash. Because you dont like something doesnt mean its bad for the industry like you claimed it was. It doesnt mean its "inferior" because you dont like it.



                            

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LBP is the only worthy 2D platformer IMO



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SONY Bring them BACK for PS4 and VITA!

If it provides enough content, then yes. If not, no. But a 2D platformer can easily be more valuable than a FPS.



It seems 2D Platformers in this modern gaming age are seen not as worthy of a game, a lot of us here on vgchartz this is what we grew up on, games that made us fall in love with gaming, I myself have no problem paying full price as Platformers are still my favourite genre and playing DKC:TF reminded me why I fell in love with gaming, the hours I spent playing Sonic The Hedgehog, World Of Illusion, Toejam&Earl, Kid Chameleon etc there's nothing more satisfying to me than playing a good old challenging platformer that wants to make you throw your controller across the room :)



 

Carl2291 said:
curl-6 said:

If it doesn't matter what we think, why are you defending them?


Im saying it doesnt matter if you think something is insipid trash. Because you dont like something doesnt mean its bad for the industry like you claimed it was. It doesnt mean its "inferior" because you dont like it.

And it doesn't mean its any good because you like it.



curl-6 said:

And it doesn't mean its any good because you like it.


It means its good because its succeeding. If it was bad the Indie craze would have died out long ago. 

Like I said - Unique, different experiences to what you find out in retail stores. The consumer clearly wants these experiences. It doesnt matter if they have gimmicky gameplay features or a different art style. Theyre selling. Thats all that matters. People want these games.

Convince me that theyre bad for the industry. Tell me how Minecraft is inferior to say, LittleBigPlanet. Tell me how Outlast is inferior to Dead Space or Resident Evil. Tell me how Day Z is inferior to Medal of Honor.