By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - "An Unbiased Review" - Bravely Default - a kupomogli review

I ended up buying the game in the end and I must say I like it!

I agree with most of your points. I really hated the Norende Village sidequest. It sucks and it took me about 2 weeks to almost complete it with net invites, given that no one has the game here so I can't get streetpass .



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Around the Network

Good review, nice and in-depth, and though you seem a bit harsh (customisation in particular), I think you're about right.



 

Here lies the dearly departed Nintendomination Thread.

Still need to pick this up :/



I want to get this, but my 3DS backlog is huge.



I'm playing the game now. I'm only on Chapter 1, but so far it is one of the best games I have ever played.



NNID: garretslarrity

Steam: garretslarrity

Around the Network

When you say magic users drop off, you're not iicounting spell fencers right? Because sword magic is very useful.

For bosses I only really Default for my 1-2 members intended to heal or support. Everyone else I just Brave 4x when I can and attack.




Soriku said:

When you say magic users drop off, you're not iicounting spell fencers right? Because sword magic is very useful.

For bosses I only really Default for my 1-2 members intended to heal or support. Everyone else I just Brave 4x when I can and attack.

Yeah, I don't mean spell fencers.  They add extra magic damage to the melee attack regardless if the enemy is weak against it or not.  Most bosses are human, and the only humans who have a weakness are the ones wearing armor, then it's Thunder, making magic users even worse because you can't even hit a weakness. 

Using brave x 4 when you can for your attacking characters is worse than default x3 and then brave x 4.  You'll defend three times and then do four attacks.  Doing it the other way you have no extra defense while waiting for your BP to regain.  

On random battles though, there's no reason not to do brave x 4 unless you know you can't kill the enemies in a single turn, and most of the time you'll be able to. 



Cant wait to play this, but with my wish to go all digital on handhelds, i may be waiting a while for a good price.



Soriku said:

When you say magic users drop off, you're not iicounting spell fencers right? Because sword magic is very useful.

For bosses I only really Default for my 1-2 members intended to heal or support. Everyone else I just Brave 4x when I can and attack.

Well they don't really drop off, but they've terrible stats for a main class and also there's better support classes out there. I think I used Spell Fencer until around Chapter 3's beginning, but then there were too many better options out there for me.

Still worth having at the start, though. Auto-Aspir is excellent for a planned mage, even if you ditch the class altogether.



 

Here lies the dearly departed Nintendomination Thread.

I've been talking to a few people, most prominent of them, lestatdark, and I like what I heard from both of you, namely the battle system mimicking FF V (which was awesome), and skits being a big part of the game. He said that the game is very challenging though, what did you think? With the "win" button it seems a bit less so

What pisses me off is the "dragging on" part, though. Same @ the fixation on splitting a normal ending from a true one by grinding by quite a few games... but nothing is without flaws... the online being key is also a flaw in my eyes, but eh, what can you do. Otherwise, seems a good enough game - and it looks mighty classic, too. 6.25 is solid by JRPG standards, I'm keeping my eyes on it.