Bad move, they were on such a roll.
| Soundwave said: Nintendo should've bou ... aw forget it. :P Having the BioShock team would've gained Nintendo a lot of credibility within hardcore circles though. |
Really? As Bayonetta 2 did? We only had more meltdowns and crying.
Terrible news, I was looking forward to another high-quality game with the scope of Bioshoch from them. That seems unlikely now.
Mnementh said:
Infinite sold between 3 and 4 million copies. How can this be unprofitable? Did they get SquareEnix execs to make the budget-planning? |
LOLOL ... On a serious not though you really only get $20 profit per each copy of the game sold at $60 and infinite was a 5 year project that is spanned by over hundreds employees and a few other contractors.
Damn very shocking to hear this. Who would've thought. And I agree with some that say his move seems self-centered.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
| Adinnieken said: The title of this thread is misleading. Irrational Games is not shutting down. Ken Levine's role in Irrational Games is changing. Irrational Games will continue to exist, but a small part of the development team including Ken himself will create a new venture with Take-Two. He isn't going Indie. He's still a part of Take-Two. |
He clearly talks about the laid off staff. So Irrational Games is clearly reduced to something else. But yes, this will not be Indie, still inside of Take2.
What exactly does this mean for the BioShock series? Because it was one of the VERY few FPS games/series I highly enjoyed.
| Metrium said: The way I see it, and I'm sure their is probably more to it than my simplistic way of view, is that alot of talented ppl lost their jobs so that Ken Levine can go make the kind of games HE wants to make, which are digital only narative-driven crap that he could of probably do with Irational if only he was willing to adjust his vision. He is a douche in my book. |
There is absolutely more to it as others pointed out.
The motivation behind the closure must have been publisher driven (Irrational was owned by Take-Two).
fatslob-:O said:
LOLOL ... On a serious not though you really only get $20 profit per each copy of the game sold at $60 and infinite was a 5 year project that is spanned by over hundreds employees and a few other contractors. |
So they had a budget way too high for a game of this size? This is sad, because gamers will not accept games with smaller worlds, less visual spectacle and so on. So it seems even more companies will get into trouble in the future ... 
Only way to survive with such budgets for good games is sells COD-like numbers or ... make bad games instead.