Zekkyou said:
curl-6 said:
Zekkyou said:
The PS3 managed GOWIII's scale back in 2010 with relative ease (30 - 60fps), i see no reason i couldn't manage Bayonetta 2's. Especially when it comes to static scale (such as the city in the plane part of B2) there are a lot of way of streamlining the process with very little visual difference.
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At the end of the day, 1GB of RAM is still double what PS3 or 360 has. Any situation where over 500MB of assets are required to be in play at once, PS3/360 would hit a brick wall.
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I'm just pointing out the game isn't a particularly good example of the WiiU's power, since 90% of it could be accomplished on last gen systems, and the other 10% accomplished with some downgrades.
To be honest with the WiiU's current sales i doubt we will ever see much of it's power taken advantage off :/ Nintendo certainly haven't put the effort in that's for sure >.<
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It's not an ideal example, I agree, but with Nintendo's games tending towards the pretty but technologically simple, and third parties either copy+pasting PS3/360 assets or not bothering at all, it's one of the few that seems to be any kind of example at all.
X and FAST Racing Neo seem to be the only other upcoming games with chipset-pushing ambitions. (And maybe Project Cars, though I have my doubts as it'll be ported from other systems, not built from the ground up)
Mario Kart 8, Art of Balance, and Yarn Yoshi look to be gorgeous games, but not ones that max out a DX10/11 equivalent GPGPU and 1GB of RAM.