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Forums - Gaming Discussion - Bayonetta sold two million copies across two systems- Why do people care about a sequel?

pokoko said:
Bayonetta did pretty well. The really odd thing to me is that Sega didn't fund the sequel. It's almost suspicious, to be honest. The only reason I can think of is that development costs were very high. Pretty sure this is going to lose a nice chunk of money.

It was actually because sega overshipped and over estimated the demand and the retailers requested a refund by contract. 



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DerNebel said:
Seriously though, I think the trailer looked good and if it came to a system that I want to buy I'd probably buy Bayonetta 2 as well. (Incidently Bayonetta 1 was my first PS3 game and I have its platinum trophy :D)

The majority of the interest for this game stems from its exclusivity though.


Though it's certainly a factor I think this is a little unfair - the original is extremely well liked, in all honesty I'd say it's more of a mix of different things (as with anything really)



spurgeonryan said:

That will probably be delayed till the end of the Wii u's lifecycle in early 2015.

Japanese release is summer 2014, so no.



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It's called a "cult following". Less fans but stronger attachment. Look it up.



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Because the first game was insanely fun and one of the best games of the 7th gen.



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Because 2m people bought it and maybe even just half of them liked it enough to maybe want to buy a sequel? It seems to have a fairly dedicated following of fans, and its not like 2m is a number to scoff at. Those are pretty solid sales for that kind of quirky game.



I think its even overtracked here based on news posted in these forums regarding the amount shipped.
I bought the first one on ps3 and regretted the purchase. I hated the soundtrack too. had to turn it mute while playing.



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Because most people play games, not sales.



I think Bayonetta 2 can get 500k on the WiiU, I wonder if that is enough to turn a profit, Ubisoft say it isn´t, but I do not trust them =/



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Cause Jiggle Physics go far and wide to make a game noticable



                  

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