FlamingWeazel said:
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Look when he runs in front of the vehicle headlights. That's not pre-baked? Where are the shadows?
FlamingWeazel said:
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Look when he runs in front of the vehicle headlights. That's not pre-baked? Where are the shadows?
pezus said:
The Order is linear, though and we really haven't seen enough from it to compare. Having said that, I fully expect The Order to look better due to it being linear and due to it releasing later. |
yeah exactly, the order looks damn impressive but standards are very different between open world games and linear games. infamous looking like infamous does while being open world and soooo amazingly fluid and fast is just ridiculously impressive.
Most of the lighting in the game are not pre-baked because there is a day/night cycle , the lighting reacts dynamically depending on the moment and the place.
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
Krill said:
Look when he runs in front of the vehicle headlights. That's not pre-baked? Where are the shadows? |
Please post where it is using prebaked lighting? Thats why the games lighting is getting universal praise? it is alsl huge open world, making it a poor comparison to linear the order. The hige world makes SS more impressive.
Aerys said: Most of the lighting in the game are not pre-baked because there is a day/night cycle , the lighting reacts dynamically depending on the moment and the place. |
Moving in front of vehicle headlights is one area where you should see lighting react dynamically, and I don't see it here.
The shiny blue flame glowy guy pictures.... you guys think that's cool looking?
To each their own. Good graphics. Weird design.
Those neon powers look so fun to use! I really can't wait for this game :D
FlamingWeazel said:
Please post where it is using prebaked lighting? Thats why the games lighting is getting universal praise? it is alsl huge open world, making it a poor comparison to linear the order. The hige world makes SS more impressive. |
I'm going to assume English isn't your first language, but you responded to a comment from me where I explain where the lightinng does not react dynamically.
Krill said:
I'm going to assume English isn't your first language, but you responded to a comment from me where I explain where the lightinng does not react dynamically. |
No need for the trolling. You took 1 screenshot in a huge open world game...the game has dynamic lighting, day night cycles, reflections, the devs even said as much, you are reaching.