Walter_Kovacs1986 said: Sony is publishing the Borderlands 2 port and The Walking Dead, so Sony (not 2K nor Telltale) hired devs to put those games on the Vita. Nintendo could hire devs like Sony, but they don't because they're Nintendo. As for the Wii situation, GTA IV, Red Dead, and Bioshock were not possible on the Wii due to the Unreal and Euphoria engines. They could of hired devs to make Wii ports with a custom engine like Activision did with COD, but due to the fact that the Bully Scholarship Edition and Manhunt 2 Wii ports didn't sell well, that's when they knew their audience wasn't on that console. NBA 2K sold well on the Wii, so they continued porting those games up until NBA 2K13 |
I'm not sure regarding Borderlands 2 on Vita, but it seems likely to me that, with Take Two having been the one to publish the original, they would have a say in porting. But I will accept that my knowledge of the details of the situation are limited.
I do, however, know more about the situation regarding Wii titles. You claim that Bully and Manhunt didn't sell well... the thing is, Bully sold about half a million copies, which is about half the amount sold on the Xbox 360. This cannot be described as "didn't sell well". If GTA were to have comparable performance, then you'd expect the Wii version to sell about 5 million copies. Manhunt 2 sold about as well on the Wii as on the PS2, so sales of that game can't really be attributed to the system, either.
And the claim that the Unreal engine wouldn't work on Wii was absurd from the beginning. Even Epic said it's possible, and that they just didn't feel the need to do it - if a company wanted to bring a huge franchise to the Wii using Unreal Engine 3, Epic wouldn't have refused to port it. But then, GTA IV was made on Rockstar's own engine, RAGE, which was also used for Rockstar's Table Tennis, for Wii. Euphoria works on iOS and Android, so it would also work on Wii.
By the way, Nintendo doesn't refuse to publish third-party titles at all. Consider Ninja Gaiden 3 and Sonic Lost World, for example. But it's not as simple as going to the company and going "we'd like to fund you to develop the game for our system" and immediately getting an agreement.