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Forums - Nintendo - Nintendo 64 was the best Nintendo console ever

Jumpin said:
Mystro-Sama said:
Nope, gamecube was.

Gamecube is the only home console Nintendo made worse than the N64.


The games were still badass though.



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I would have to agree.

The SNES was a brilliant machine no doubt but I think the N64 just edged it out with Rare and Nintendo bringing out some of the greatest games ever made on it.



 

 

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Not really.... The Snes was... It got a much larger game library and accessories, better quality of game , better support from 3rd party.

some of the best rpg ever released are on the snes... N64 meanwhile do not even have one decent fighting game.



N64 had one of the worst controllers of all time imo, i have never understood how people defend that.



Well in my opinion the N64 is the worst nintendo console ever...

I'd say best would be Wii/SNES



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sry snes wins by a mile although n64 was damn awesome especially star fox 64 now that was the game just up to 2yrs back me and friend was seeing who can make the highest amt of kills



supernihilist said:
brendude13 said:

It's only 2 years old, but yes.

Oh come on! You dont believe that do you?

I dont trust you LOL

I mean it.

Every other Nintendo console puts it to shame.



Pemalite said:
novasonic said:
supernihilist said:
ethomaz said:
supernihilist said:
ethomaz said:
YES

Best console
Best controller
Best games
Most powerful (Ironically)


It wasnt the most powerfull. It was in theory, but in practice all those "modern effects" it had made performance cripple. I think they were about on par, being N64 the most advanced feature wise.

It didn't have CGI fmv but 3D graphics was always better on N64... it was a gen of difference over PS1 or Saturn.

oops sorry, i though you had knowledge on the matter.  i guess you are too young

The N64 had some hang ups with the RAM I believe. It made a solid frame rate tricky to lock in. The Playstation also had more disc space for more detailed textures and such. Developers would cut the quality of N64 game textures and sounds so they could spend less on a cartridge with less storage. That gave the PS some eye and ear candy, but as far as raw processing power, the PS didn't come close to the N64.

And the Saturn was actually more or less on par with the N64. It was a bitch to develope for because of the crazy hardware, but if a developer took the time to take full advantage of the hardware, the outcome was beautiful for its day.

The Ram wasn't the issue, of course with a console, you can never have enough, especially as you approach the systems half-life.
Nintendo's solution to that however was the expansion pack which doubled the Ram.

The big issue was the limiting texture cache of which was an anemic 4KB, which resulted in small, low colour depth textures, hence once combined with trilinear filtering was why the Nintendo 64's textures all seemed blurry, low resolution and stretched, lacking much in the way of detail.
For some games it was better than the Playstation's more pixelated textures, depending on the games artistic style.

If you used mip-mapping on the Nintendo 64, then the texture cache was cut in half, developers did eventually work around that limitation with games like Perfect Dark and Conkers.


However, consdering it was Nintendo's first foray into fully 3D graphics for all their games, they did well and the cartridges did hold advantages like being more durable around children and having no load times. (With the cost of storage capacity.)
Not to mention it was also home to some of the best games of all time, I'm still waiting for a real successor to Lylat Wars and Perfect Dark. (Zero doesn't count!)

Well, don't I look stupid now. I knew it had something holding it back. In my defence, I don't learn the intricate details of a console until I'm trying to fix one for my store. I have never seen a broken N64 before. I guess another +1 for the N64 is that they have like a 0.00000000001% faulire rate.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

Pemalite said:
novasonic said:
supernihilist said:
ethomaz said:
supernihilist said:
ethomaz said:
YES

Best console
Best controller
Best games
Most powerful (Ironically)


It wasnt the most powerfull. It was in theory, but in practice all those "modern effects" it had made performance cripple. I think they were about on par, being N64 the most advanced feature wise.

It didn't have CGI fmv but 3D graphics was always better on N64... it was a gen of difference over PS1 or Saturn.

oops sorry, i though you had knowledge on the matter.  i guess you are too young

The N64 had some hang ups with the RAM I believe. It made a solid frame rate tricky to lock in. The Playstation also had more disc space for more detailed textures and such. Developers would cut the quality of N64 game textures and sounds so they could spend less on a cartridge with less storage. That gave the PS some eye and ear candy, but as far as raw processing power, the PS didn't come close to the N64.

And the Saturn was actually more or less on par with the N64. It was a bitch to develope for because of the crazy hardware, but if a developer took the time to take full advantage of the hardware, the outcome was beautiful for its day.

The Ram wasn't the issue, of course with a console, you can never have enough, especially as you approach the systems half-life.
Nintendo's solution to that however was the expansion pack which doubled the Ram.

The big issue was the limiting texture cache of which was an anemic 4KB, which resulted in small, low colour depth textures, hence once combined with trilinear filtering was why the Nintendo 64's textures all seemed blurry, low resolution and stretched, lacking much in the way of detail.
For some games it was better than the Playstation's more pixelated textures, depending on the games artistic style.

If you used mip-mapping on the Nintendo 64, then the texture cache was cut in half, developers did eventually work around that limitation with games like Perfect Dark and Conkers.


However, consdering it was Nintendo's first foray into fully 3D graphics for all their games, they did well and the cartridges did hold advantages like being more durable around children and having no load times. (With the cost of storage capacity.)
Not to mention it was also home to some of the best games of all time, I'm still waiting for a real successor to Lylat Wars and Perfect Dark. (Zero doesn't count!)


you forgot to mention that data could be stremlined in real time from cartridges, which is a big plus.

alos the co-processor did more harm than good, i think SGI really screwed it up for Nintendo with a flawed design



supernihilist said:


you forgot to mention that data could be stremlined in real time from cartridges, which is a big plus.

alos the co-processor did more harm than good, i think SGI really screwed it up for Nintendo with a flawed design


Data can be streamed from optical disc aswell, so I don't call that a plus.
The advantage with the carts is the potentially more bandwidth and basically zero access times.




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