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Forums - Microsoft - Killer Instinct Developer Will Send You To Jail If You Rage Quit Too Much

Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

This would be the idela scenario, but it's extremely hard to implement something that would make everyone more sportsmanlike when it goes against basic human behaviour. Most people are programmed to be unsportsmanlike in a situation when they're confronted with a win-lose scenario.



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lestatdark said:
Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

This would be the idela scenario, but it's extremely hard to implement something that would make everyone more sportsmanlike when it goes against basic human behaviour. Most people are programmed to be unsportsmanlike in a situation when they're confronted with a win-lose scenario.

I have an idea, let's have all the characters wear suits, ties, cylinder hats, moustaches and monocles, drink tea before match and greet each other with "Good morning Sir, how are you today?"



LemonSlice said:
lestatdark said:
Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

This would be the idela scenario, but it's extremely hard to implement something that would make everyone more sportsmanlike when it goes against basic human behaviour. Most people are programmed to be unsportsmanlike in a situation when they're confronted with a win-lose scenario.

I have an idea, let's have all the characters wear suits, ties, cylinder hats, moustaches and monocles, drink tea before match and greet each other with "Good morning Sir, how are you today?"

Not the characters, the players themselves. Force them to undergo all that, while having to skype all the procedure  



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
LemonSlice said:
lestatdark said:
Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

This would be the idela scenario, but it's extremely hard to implement something that would make everyone more sportsmanlike when it goes against basic human behaviour. Most people are programmed to be unsportsmanlike in a situation when they're confronted with a win-lose scenario.

I have an idea, let's have all the characters wear suits, ties, cylinder hats, moustaches and monocles, drink tea before match and greet each other with "Good morning Sir, how are you today?"

Not the characters, the players themselves. Force them to undergo all that, while having to skype all the procedure  

Oh yes, what a jolly good idea, old chap!



mutantsushi said:
Soleron said:

...

This is incentivizing good behavior.   You get to play with nice players, not just a bunch of jerks.

This development effort does not just affect the bad players, it improves the game experience for good sportsman players.

It's hiding the problem.



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Yes! This is what will make Xbox Live games more competitive and weed out the bitches! Thank you Double Helix!



This game just got more awesome.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

LemonSlice said:

...

I have an idea, let's have all the characters wear suits, ties, cylinder hats, moustaches and monocles, drink tea before match and greet each other with "Good morning Sir, how are you today?"

You're joking, but humans respond very well to prescribed social expectations. The reason people rage and dc is because they don't know or empathise with the people they're playing with. So make matchmaking more personal, and make the game constantly say to you through words and thematics how it's about being positive.



Soleron said:
mutantsushi said:
Soleron said:

...

This is incentivizing good behavior.   You get to play with nice players, not just a bunch of jerks.

This development effort does not just affect the bad players, it improves the game experience for good sportsman players.

It's hiding the problem.

No, it addresses it.There is no other conclusion here.

"Hiding"......you prefer they ban rage quitters? Stop finding fault where it isn't.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

nice feature