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Forums - Microsoft - Killer Instinct Developer Will Send You To Jail If You Rage Quit Too Much

JayWood2010 said:
SvennoJ said:
I don't understand, it's 1v1, you can't win anymore, you forfeit. Why is that called a rage quit? Why stick around, instead of matchmaking for a new hopefully more evenly matched game. Forfeiting a game of chess is normal behavior, why is it called rage quitting in this kind of 1v1 game?

Disconnect, or forfeit willingly, you get a loss simple. If you're looking for a punching bag, play against the AI.


I don't know what the big problem is, is it hard to get a new game going? Is it important to get wins? Do losses take away something?
I've only played fighters in couch vs, and we quit all the time when the match is uneven and pick different fighters. Uneven matches aren't fun for either side.

Kinda weird the code can't figure out who disconnected, anyway it can always award a win to whoever was in the lead. Not award a loss on disconnection, not to punish those with bad internet, but award something for completing matches. If you have to resort to punishing your player base to keep the game interesting, then you're doing something wrong.



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Nice.


The best Beat em up just got UBER GOOD.



SvennoJ said:
JayWood2010 said:
SvennoJ said:
I don't understand, it's 1v1, you can't win anymore, you forfeit. Why is that called a rage quit? Why stick around, instead of matchmaking for a new hopefully more evenly matched game. Forfeiting a game of chess is normal behavior, why is it called rage quitting in this kind of 1v1 game?

Disconnect, or forfeit willingly, you get a loss simple. If you're looking for a punching bag, play against the AI.


I don't know what the big problem is, is it hard to get a new game going? Is it important to get wins? Do losses take away something?
I've only played fighters in couch vs, and we quit all the time when the match is uneven and pick different fighters. Uneven matches aren't fun for either side.

Kinda weird the code can't figure out who disconnected, anyway it can always award a win to whoever was in the lead. Not award a loss on disconnection, not to punish those with bad internet, but award something for completing matches. If you have to resort to punishing your player base to keep the game interesting, then you're doing something wrong.

?? Its a bad fighting game if a match is uneven.

You should never have to quit because a game is uneven.



Well certainly the update is being done because of a overwhelming demand of the dedicated players.

This promotes a life lesson: Finish what you start, and quitting reflects poorly on you.

People get upset, they don't play. The game just got better for those who do. The entry level for the game is free, so there will never be a shortage of new players. Those without that moral fiber get weeded out.

I was wrong, this game is a parent.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Well certainly the update is being done because of a overwhelming demand of the dedicated players.

This promotes a life lesson: Finish what you start, and quitting reflects poorly on you.

People get upset, they don't play. The game just got better for those who do. The entry level for the game is free, so there will never be a shortage of new players. Those without that moral fiber get weeded out.

I was wrong, this game is a parent.

Nah a bigger life lesson is to be a better winner and not whine about those who do not want to play with you. Keep the match interesting for both sides is how to prolong fun competition. Decimating the opponent / winning all the time, and people simply go play something else.

Better matchmaking will help although that can always be manipulated.

Why not offer both anyway. Strict rules for professional matchmaking, next to friendly comeptitions. You have to qualify to fight in the professional matches by having a good reputation, not quitting early (and have a stable internet in the process) Much better then calling it jail time. The higher you rank the more strict the rules get.



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SvennoJ said:
sales2099 said:
Well certainly the update is being done because of a overwhelming demand of the dedicated players.

This promotes a life lesson: Finish what you start, and quitting reflects poorly on you.

People get upset, they don't play. The game just got better for those who do. The entry level for the game is free, so there will never be a shortage of new players. Those without that moral fiber get weeded out.

I was wrong, this game is a parent.

Nah a bigger life lesson is to be a better winner and not whine about those who do not want to play with you. Keep the match interesting for both sides is how to prolong fun competition. Decimating the opponent / winning all the time, and people simply go play something else.

Better matchmaking will help although that can always be manipulated.

Why not offer both anyway. Strict rules for professional matchmaking, next to friendly comeptitions. You have to qualify to fight in the professional matches by having a good reputation, not quitting early (and have a stable internet in the process) Much better then calling it jail time. The higher you rank the more strict the rules get.

Not whine, but rightfully complain. Winning via disconnect....there is no honor in that. You win from playing a good match from start to end.

You know the game has a unranked and ranked MP? So those that can't tough it out should go to unranked for some honest, no pressure, clean fun.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

SvennoJ said:
sales2099 said:
Well certainly the update is being done because of a overwhelming demand of the dedicated players.

This promotes a life lesson: Finish what you start, and quitting reflects poorly on you.

People get upset, they don't play. The game just got better for those who do. The entry level for the game is free, so there will never be a shortage of new players. Those without that moral fiber get weeded out.

I was wrong, this game is a parent.

Nah a bigger life lesson is to be a better winner and not whine about those who do not want to play with you. Keep the match interesting for both sides is how to prolong fun competition. Decimating the opponent / winning all the time, and people simply go play something else.

Better matchmaking will help although that can always be manipulated.

Why not offer both anyway. Strict rules for professional matchmaking, next to friendly comeptitions. You have to qualify to fight in the professional matches by having a good reputation, not quitting early (and have a stable internet in the process) Much better then calling it jail time. The higher you rank the more strict the rules get.

Really? Is that supposed to be an actual counter point here? It's actually the people who don't quits fault for rage quitting because they need to "be a better winner"? Are you saying if I am playing Madden, I need to let my opponent score a few times? Please.

If they don't want to get beat up on, don't play in ranked matches. Your logic is to baby people and punish the good players so everyone has a good time. No thanks.



J_Allard said:
kupomogli said:

Why break apart the community when you can give the one player a win, the other player a loss.  The reason most people rage quit is because they don't want to receive a loss, so giving them a loss simply because they rage quit would make some of them quit less and keep the entire community on the same server.

Putting people who rage quit in a lower class may also just have them give up on the game altogether, doing more harm than good for the community.

People rage quit because they know they are going to lose and don't want to waste the time waiting around for the inevitable to happen. Handing them a loss doesn't make a difference. ...But even rage quitters don't like people quitting on them. So if that's all they face, that's a great way for the developer to reinforce how shitty rage quitting is and get them to stop.

If somebody who rage quits has no problem with other people rage quitting, then they shouldn't perceive anything bad about being in 'jail'.

If they are happy with that scenario, there is no reason to consider it a "lower class".  They can enjoy the game as they prefer it to be played.

Other players who don't like it when others rage quit on them, would begin to empathize with those on the receiving end of their own rage quitting.

Players who don't like others to do this to them, but insist on their right to do so, just don't possess a "community" mindset and should leave.

This doesn't seem to impact playing games with friends you already know where real personal relationships matter.



Instead of a certain time in jail it should make you play a certain amount of matches in jail, so you can't just wait it out. It should force you to play with assholes like yourself.



Dedicated Servers rather obviate that issue, no?