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Forums - Microsoft - Killer Instinct Developer Will Send You To Jail If You Rage Quit Too Much

sales2099 said:

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No, it addresses it.There is no other conclusion here.

"Hiding"......you prefer they ban rage quitters? Stop finding fault where it isn't.

Bans are ALSO hiding the problem.

The vast majority of people who do this are not IRL dicks. Find a way to reform their in game behaviour that isn't hitting them with a stick until they stop. See my previous post for what I mean.



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Soleron said:
LemonSlice said:

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I have an idea, let's have all the characters wear suits, ties, cylinder hats, moustaches and monocles, drink tea before match and greet each other with "Good morning Sir, how are you today?"

You're joking, but humans respond very well to prescribed social expectations. The reason people rage and dc is because they don't know or empathise with the people they're playing with. So make matchmaking more personal, and make the game constantly say to you through words and thematics how it's about being positive.

Wow that's ignorant of the internet.......because it is well known that being anonoymous brings out the worst in people. The worst trolls on the internet can be very mild mannered and polite in social circles.

People rage quit because they are frustrated at losing. People game to escape the mundacity of real life. You want to unwind and end up getting your ass kicked....you quit and try your luck again, hoping to get a win.



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Soleron said:
sales2099 said:

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No, it addresses it.There is no other conclusion here.

"Hiding"......you prefer they ban rage quitters? Stop finding fault where it isn't.

Bans are ALSO hiding the problem.

The vast majority of people who do this are not IRL dicks. Find a way to reform their in game behaviour that isn't hitting them with a stick until they stop. See my previous post for what I mean.

That is the problem.....you think a game developer should be a parent. Developers make games. They don't reform people.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Soleron said:
sales2099 said:

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No, it addresses it.There is no other conclusion here.

"Hiding"......you prefer they ban rage quitters? Stop finding fault where it isn't.

Bans are ALSO hiding the problem.

The vast majority of people who do this are not IRL dicks. Find a way to reform their in game behaviour that isn't hitting them with a stick until they stop. See my previous post for what I mean.

That is the problem.....you think a game developer should be a parent. Developers make games. They don't reform people.

Plus, this isn't just an issue that anyone can just "reform". We're talking about basic human psychology, how biology and evolution pressure has put hardwire psychological traits in most people which just don't know how to react in a "sportsmanship" way when they're confronted by a losing scenario. 

You see professional, well known sportsman in every circle cave down to it in day-to-day basis. Why should anonymous people over the internet, playing a videogame that's supposed to take their mind off day-to-day pressures, simply just adhere to a sense of "sportsmanship" because it's the right thing to do, even if it's indeed enforced in a videogame, sport or any other thing?



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lol at the argument in here xD

Ive played enough KI to know that im super happy about this. Every fighting game should have penalties for this kind of behavior.

The KI community has been asking for it and we got it. Thank you Double Helix :D




       

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People people, there really is no need to complicate things here. I'm an avid fighting game and online gamer. This is by far one of the best solutions out there. The best way to get people to stop unsportsman behaviour is to expose such behaviour in public. Letting others know that a person disconnects a certain percentage of times is not only exposing the DCer's online practices, but it is also truthful and fair for others who do want to play a fair match as they can then choose not to fight the DCer. You reap what you sow, simple as that.

There is nothing more frustrating than working hard to be on the winning side of a game only to have the other guy DC at the last moment. If you can't take a loss, DON'T PLAY THE FRIKIN' GAME ONLINE! Losing is part of the game experience.



 

sales2099 said:
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That is the problem.....you think a game developer should be a parent. Developers make games. They don't reform people.

No, I think game developers are businesses. The most successful businesses cultivate genuine positive engagement for as many customers as possible.



lestatdark said:

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Plus, this isn't just an issue that anyone can just "reform". We're talking about basic human psychology, how biology and evolution pressure has put hardwire psychological traits in most people which just don't know how to react in a "sportsmanship" way when they're confronted by a losing scenario. 

You see professional, well known sportsman in every circle cave down to it in day-to-day basis. Why should anonymous people over the internet, playing a videogame that's supposed to take their mind off day-to-day pressures, simply just adhere to a sense of "sportsmanship" because it's the right thing to do, even if it's indeed enforced in a videogame, sport or any other thing?

So just because it's difficult there shouldn't be any attempt?

If you can cause the people who react badly not react badly, your playerbase wins AND that person you helped feels better about playing the game too. If the feeling when you lose its the problem, maximise the impact of wins and minimise the impact of losses.



Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

This is exactly what the jail system can accomplish.

If you rage quit a ton and get put in where you only play other rage quitters, it can make you change your ways because:

A. Your opponents are all rage quitters, you get rage quit on a ton in jail and realize it's lame, you mature.
B. Your opponents are all rage quitters, you get rage quit on a ton in jail and realize jail sucks, you still wanna rage quit but don't out of fear of going to jail.
C. Your opponents are all rage quitters, representing a much smaller userbase than the people playing the game. You find less games against less quality opponents, you now have incentive to stay out ogf jail.
D. Combination of all 3.

Bravo, Double Helix. Bravo.



Soleron said:
sales2099 said:
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That is the problem.....you think a game developer should be a parent. Developers make games. They don't reform people.

No, I think game developers are businesses. The most successful businesses cultivate genuine positive engagement for as many customers as possible.

Ya.....the positive gamers play with other positive gamers.

Pretty sure you are alone on this. You seem to neglect what the internet brings out in people with anonyomity and you expect way to much from people who are just making entertainment.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.