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Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

This would be the idela scenario, but it's extremely hard to implement something that would make everyone more sportsmanlike when it goes against basic human behaviour. Most people are programmed to be unsportsmanlike in a situation when they're confronted with a win-lose scenario.



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