By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Warner Bros. cancels Arkham Origins DLC for Wii U, Nintendo sending refunds

gergroy said:
flagstaad said:
gergroy said:
I was going to buy this game for the wii u' but i guess i wont anymore...

Why, did you actually planned to buy the DLC? I have the game on my Wii U, and is still a good game. I buy a lot of games for all my console, but I NEVER buy DLC, 99% of time time is useless and overpriced.


And you are part of the reason why the wii u wont be getting dlc then.  Honestly, some of the best gaming momements I have had this gen have been in dlc.  Mass effects shadow broker and citadel dlcs or fallout mothership theta and broken steel.  Dlc can and is quite often awesome.  You are missing out by never buying it.

now, as to batman, I dont know what the dlc is like or what is available.  I know I enjoyed the dlc in arkham city.  I also have all the other platforms the game is available on, so if I do get the game, I am going to get it on a platform that I can get the dlc on.  Sucks, because I did enjoy the gamepad functionality on arkham city, but that doesnt make up for more mr freeze...

thats not really fair. the reality is that MOST people do not buy DLC for any giving game. Last i checked it was only 30%. Now thats not a big problem when your game is selling 1-3mil across 2 platforms. or in the case of COD MUCH more. BUt when you are putting up Wii U numbers...then its probably not worth it.



Around the Network
kitler53 said:
Salnax said:
Good guy Nintendo: Bailing out 3rd parties that break their promises.


please tell me you were joking...

 

^


I wasn't joking. But upon reading the rest of this thread and learning a bit more about the game industry, I appear to have been wrong.



kupomogli said:

Warner Bros hasn't been a video game publisher for long but they're quickly becoming one of my least favorites.

They tend to pull a lot of dickery with DLC, but at the same time their actual games have been pretty good and they are, at least, putting stuff on Nintendo platforms (and even the Vita, a la Arkham Origins, Blackgate).

DLC just seems to bring out the worst in otherwise good publishers (like Capcom. Damn).



Monster Hunter: pissing me off since 2010.

Kresnik said:
Sadly this is only going to add more fuel to the fire of the seemingly-never-ending cycle of:

Nintendo fan - "We're not going to buy your [gimped in some way] game if you're not putting the effort in!"

3rd party publisher - "We're not going to put any effort in if you're not going to buy our games!"

Something has to give. I'm not saying Nintendo fans are wrong for doing this, just that it's very different to how third parties would be treated on other platforms. Even a DLC-less Need for Speed on Vita managed 500k + digital and that was still not good enough for a sequel or even the DLC to come.

I think the problem is WiiU's identity. Quite rightfully, people aren't buying these ports because they can also get the same game on PS360, so unless gamepad features are absolutely key to your enjoyment of the title (or you own multiple systems and the title happens to be one of the ones which runs better on WiiU) then there's just no point. Which makes me question why Nintendo released a system in the way that they did.

Meh. Still a dick move by Warner.

If i have the right read, Nintendo's thinking was strategically defensive. Their platform just needs to be good enough to "run" the third party games, if not especially well, so that people who buy the platform for Nintendo games first and foremost won't have to get another platform for their CoD/Assassin's Creed fix. It's just to give people no reason to look elsewhere for their gaming needs.

Where the implementation was botched, then, was in Nintendo not providing enough compelling software to prompt people to think of buying a Wii U before buying one of the other platforms (because once you've bought a Sony or MS platform, the question becomes "why should i buy this console *just* for the Nintendo games, and the math doesn't work in Nintendo's favor at all at that point), that EA would completely fuck them over for no good reason at all, and that other third parties needed more incentive to play ball.



Monster Hunter: pissing me off since 2010.

gergroy said:
flagstaad said:
gergroy said:
I was going to buy this game for the wii u' but i guess i wont anymore...

Why, did you actually planned to buy the DLC? I have the game on my Wii U, and is still a good game. I buy a lot of games for all my console, but I NEVER buy DLC, 99% of time time is useless and overpriced.


And you are part of the reason why the wii u wont be getting dlc then.  Honestly, some of the best gaming momements I have had this gen have been in dlc.  Mass effects shadow broker and citadel dlcs or fallout mothership theta and broken steel.  Dlc can and is quite often awesome.  You are missing out by never buying it.

now, as to batman, I dont know what the dlc is like or what is available.  I know I enjoyed the dlc in arkham city.  I also have all the other platforms the game is available on, so if I do get the game, I am going to get it on a platform that I can get the dlc on.  Sucks, because I did enjoy the gamepad functionality on arkham city, but that doesnt make up for more mr freeze...

Harley Quinn's Revenge was awesome.



Around the Network
Kresnik said:
Sadly this is only going to add more fuel to the fire of the seemingly-never-ending cycle of:

Nintendo fan - "We're not going to buy your [gimped in some way] game if you're not putting the effort in!"

3rd party publisher - "We're not going to put any effort in if you're not going to buy our games!"

Something has to give. I'm not saying Nintendo fans are wrong for doing this, just that it's very different to how third parties would be treated on other platforms. Even a DLC-less Need for Speed on Vita managed 500k + digital and that was still not good enough for a sequel or even the DLC to come.

I think the problem is WiiU's identity. Quite rightfully, people aren't buying these ports because they can also get the same game on PS360, so unless gamepad features are absolutely key to your enjoyment of the title (or you own multiple systems and the title happens to be one of the ones which runs better on WiiU) then there's just no point. Which makes me question why Nintendo released a system in the way that they did.

Meh. Still a dick move by Warner.

Right on the point. By now Nintendo should realise how big of a problem this has become. Im waiting to see how they handle Bayonetta and Xs release. If they screw those up I'll leave and never look back.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

Sobering news isn't it?




Mr Khan said:
Kresnik said:
Sadly this is only going to add more fuel to the fire of the seemingly-never-ending cycle of:

Nintendo fan - "We're not going to buy your [gimped in some way] game if you're not putting the effort in!"

3rd party publisher - "We're not going to put any effort in if you're not going to buy our games!"

Something has to give. I'm not saying Nintendo fans are wrong for doing this, just that it's very different to how third parties would be treated on other platforms. Even a DLC-less Need for Speed on Vita managed 500k + digital and that was still not good enough for a sequel or even the DLC to come.

I think the problem is WiiU's identity. Quite rightfully, people aren't buying these ports because they can also get the same game on PS360, so unless gamepad features are absolutely key to your enjoyment of the title (or you own multiple systems and the title happens to be one of the ones which runs better on WiiU) then there's just no point. Which makes me question why Nintendo released a system in the way that they did.

Meh. Still a dick move by Warner.

If i have the right read, Nintendo's thinking was strategically defensive. Their platform just needs to be good enough to "run" the third party games, if not especially well, so that people who buy the platform for Nintendo games first and foremost won't have to get another platform for their CoD/Assassin's Creed fix. It's just to give people no reason to look elsewhere for their gaming needs.

Where the implementation was botched, then, was in Nintendo not providing enough compelling software to prompt people to think of buying a Wii U before buying one of the other platforms (because once you've bought a Sony or MS platform, the question becomes "why should i buy this console *just* for the Nintendo games, and the math doesn't work in Nintendo's favor at all at that point), that EA would completely fuck them over for no good reason at all, and that other third parties needed more incentive to play ball.

Well they did a pretty crap job of being defensive didnt they? Judging by the sales of PS4 adn One and even PS360 to a lesser extent. Ninty have failed utterly in this. THe system should have been more powerful. They can run PS360 games, but so what? there are WAY too many PS360 (and PC) owners for them to care about WiiU running games that the systems they have already run. Now its going to be to weak to not run the PS4 and One stuff. What will they get?



Mr Khan said:

If i have the right read, Nintendo's thinking was strategically defensive. Their platform just needs to be good enough to "run" the third party games, if not especially well, so that people who buy the platform for Nintendo games first and foremost won't have to get another platform for their CoD/Assassin's Creed fix. It's just to give people no reason to look elsewhere for their gaming needs.

Where the implementation was botched, then, was in Nintendo not providing enough compelling software to prompt people to think of buying a Wii U before buying one of the other platforms (because once you've bought a Sony or MS platform, the question becomes "why should i buy this console *just* for the Nintendo games, and the math doesn't work in Nintendo's favor at all at that point), that EA would completely fuck them over for no good reason at all, and that other third parties needed more incentive to play ball.


Interesting points.  But I think you've managed to raise even more points where implementation was botched than just lack of first party games.

For example: What market are Nintendo targeting with the WiiU?  

Are they trying to attract current PS360 owners by saying "Hey, upgrade to our system and you can play all the games you can currently get on your system plus our first party games!"  

In which case, they completely failed on two counts.  The "play all the games you can currently" is more like "you can play a selection of the games you can currently" thanks to some third parties not playing ball, indeed.  So it's Nintendo's job to get them on board, which they don't seem at all interested in doing (despite it being something that both Sony & Microsoft did to get themselves at this point in the first place).  I mean sure, some like EA might not play along, but there's plenty of Nintendo-friendly publishers (Capcom; Namco Bandai; Tecmo Koei; Codemasters etc.) who skipped WiiU with various titles (DMC; Dark Souls; Samurai Warriors; GRID) despite supporting it with others.  They needed a bit of effort to provide parity, and yes that may have taken a bit of effort and money for the time being but surely for the greater good it would've been worth it?  Some publishers like Take Two and Bethesda may have taken a little more work on Nintendo's part, but again, if that was the message they wanted to send, then they should have done it.

And the "play our first party games" wasn't exactly great either; at least until the end of 2013 by which time there was competition out.  Sure, some of that may have come down to the troubles of HD development, but that was something Nintendo had longer than pretty much any other major publisher to figure out.  And I don't think, even if development had gone smoothly, things would've been much better.  Pikmin/Wii Party/Wii Fit/Game & Wario aren't exactly the kind of thing you're going to woo PS360 gamers with.  

So you're left with a release schedule which has some - but not all - of the games you can currently play on PS360 and a few scattered pieces of first party support not really targetted at this crowd.  You can see why it failed to take off.

But perhaps, instead, they were trying to attract gamers who were planning on upgrading to next-gen.  "You're going to need to go to next-gen eventually, so why not play on our platform where we'll have all the next gen ports that the other 2 8th gen systems have; plus Nintendo titles?!"

In which case, they again failed on two counts.  Designing the system with the power that they did seemed like the first flaw.  They must've known that western third parties do like to make flashy games with big budgets and that some of these would indeed skip WiiU if there was a notable power gap (which there is).

The second problem would be their network system.  Did they believe they were going to attract Xbox gamers - who have become accustomed to a reliable; well-run and extremely broad entertainment network on Xbox Live?  Did they think they'd attract Sony fans - who've been treated to an ever-improving network system throughout the 7th gen?  For better or worse, Nintendo's networks are missing some basic features which the other two have had for years and are the kind of things that PS4X1 gamers take for granted.  Things are getting better, sure, but "getting better" isn't going to make your average Call of Duty player want a WiiU when the features for the other consoles are so much better.

All in all, this comes back to a problem with WiiU's identity.  They tried to target a segment of the market with a legitimately good idea (Nintendo first party IP's + third party games on one system = no need for your Nintendo console to be your second system) but handled it in the most cack-handed way without any thought (or in some cases effort) into actually making it a reality.



I enjoyed Origins as much as City, and I for one am fine with the game as is.  Additional content being cancelled doesn't bother me in the least.  I don't see why this is getting so blown out of proportion.  It wasn't like it was an unfinished game that is now staying unfinished, and it's not like people didn't get money back.  People just like to have things to bitch about.