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Forums - Nintendo - Indie dev defends Wii U and brings up a valid point.

What's so unique about the WiiU?



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With the way things are evolving with video games, things are getting boring and slow. Risk is everywhere, you port your big bugdet games (mainly in the marketing department) and hope to sell 5 million games to even break even.

I've already stated it in a few threads, but I think instead of one AAA game, developers should be making 5 original digital ones, with a few of them exclusive to each of the consoles strenghts. You minimize risk and get much more diversity, plus a bigger chance to make some money.

This is what the market is going to with mobile and indie developments. The big AAA is a dying breed of development that only a few studios can pull of, not everyone can do it. Games don't need to take full advantage of the hardware, they just need to be fun.



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dude, its not about making the feature crucial to the whole game, its about adding a gameplay mechanic, and making it different. If you were to say that a feature would have to be crucial to be good then the touchpad on the PS4 is a horrible gimmick in your eyes, because its not crucial. However, if games use it correctly, it changes osme gameplay, making it worth it.



TheLastStarFighter said:
I completely dissagree. Spin-offs are pointless, everyone wants the real deal. The spin-offs always sell poorly. It's actually Nintendo's major 3rd party problem. Wii would get FF:CC while PS360 would get FF13. Which would you pick up?


Isn't Persona a spin off of the Smt games? Donkey Kong is a spin off too. Well technically mario is. And so is mario kart and luigi's mansion. I think spin offs just like new ips CAN be good but only if they are compelling in their own right.



Indie seem the only one to defend nintendo.

They are still deving for ps/box/pc in priority tough.



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@OP Would be lovely if it happened, totally worth it. Probably more than the GoW spin-offs that PSP/PSVIta got.

It's quite obvious that if a person have multiple plat he will buy the version on what he thinks is the best to play. That being said even on Wii larger userbase we saw little dignified spin-offs exclusives, I don't think we will see gangbusters on WiiU with the current low sales.



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the_dengle said:
pokoko said:

Dead Space: Extraction is the first thing that came to my mind, a game that many Wii owners were angry about because it wasn't what the other consoles received.

Exclusives should be exclusive IPs, not exclusives based off universal franchises.  Otherwise, someone ends up feeling like they got the short end of the stick and they start complaining on the internet.  Petitons get signed!

That being said, I think that applies more to home consoles than to handhelds.  The 3DS and Vita hardware are just too far apart to try to match, plus the market is split into halves rather than thirds.

As far as the Vita Assassin's Creed, Ubisoft said it did quite well and that they were happy with it.

Wait, what? You had me through most of this, but you lost me at the bolded part. Multiplatform titles between both 3DS and Vita aren't exactly plentiful, but they aren't unheard of, either. Usually, the only notable difference between the two versions of such a multiplat is the higher resolution on Vita vs the 3D on 3DS; there's no significant performance gap in such titles.

Of course, a major production taking full advantage of the Vita's power would have trouble running on the 3DS, but few companies seem willing to invest in such an effort on handhelds these days. Most Vita games would have few problems running on 3DS, and I doubt most 3DS devs would have too much trouble up-porting their games to Vita -- especially since both platforms are becoming particularly popular among indie developers, who rarely push consoles to their absolute limits. I think a bit more cross-development between the two handhelds could be beneficial to both.


That's because the game is designed  the 3DS' hardware limitations and ported to the Vita. There is an absolutely huge difference in the quality of the Vita exclusive titles and the cross format titles and often the scope of the game is much smaller/more restrictive.



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MDMAlliance said:
Thhter said:
MDMAlliance said:
TheLastStarFighter said:
I completely dissagree. Spin-offs are pointless, everyone wants the real deal. The spin-offs always sell poorly. It's actually Nintendo's major 3rd party problem. Wii would get FF:CC while PS360 would get FF13. Which would you pick up?


I don't think you really get it if you disagree because of that.  If you are making a game the same across all platforms but some platforms are more powerful than others, the one most people will get will be the one that looks the best.  Sales of the other versions will suffer because of it.  So, instead, the idea is to make a spin-off for the lesser-powerful system to boost sales for the software on the other platform, and potentially boost sales of the original as well.  Just doing straight porting is going to most likely be a waste of money as we see most people don't spend their time going after an "inferior version."  

 

edit: Also, if a game is good enough people will buy the spin-off version... especially if said spin-off version isn't some total BS.

Actually, I think most people will buy the cheapest version.  And most people won't buy two systems, so having a spin-off on a seperate system is stupid.  And the sales support this.

There wouldn't be a "cheapest version" as a large percentage of most games see the majority of its sales in the first week where the price is the same.  Of course there are many other factors, but if someone has multiple consoles, it will definitely go to the one that "looks best."  

Also, if it were a multi-platform title to begin with, you wont have to "buy two systems."  This isn't about buying systems, it's about buying software.  Sales do NOT support your theory, by the way.  Simply having the main franchise sell more than a spin-off does NOT mean that it's stupid to make.  Spin-offs are usually (or almost always) cheaper to make given that you already have assets in place after making the main game.  it may still be more expensive than porting, but it is a much better way to get better sales on a system that isn't as powerful.  

edit: I will make it clear here that I do not mean to make these as absolutes as there will always be those exceptions, but as a general rule this is how it would be.

You're confused. We're talking about Wii U getting a spin off of a game on another system. Yes, that does mean two systems. And show me a spin off of a main title that sold well. More specifically, show me a Wii spin off/alternate version that sold even close to the PS360 version. Done looking? Great, thanks for coming out.



the_dengle said:
pokoko said:

Dead Space: Extraction is the first thing that came to my mind, a game that many Wii owners were angry about because it wasn't what the other consoles received.

Exclusives should be exclusive IPs, not exclusives based off universal franchises.  Otherwise, someone ends up feeling like they got the short end of the stick and they start complaining on the internet.  Petitons get signed!

That being said, I think that applies more to home consoles than to handhelds.  The 3DS and Vita hardware are just too far apart to try to match, plus the market is split into halves rather than thirds.

As far as the Vita Assassin's Creed, Ubisoft said it did quite well and that they were happy with it.

Wait, what? You had me through most of this, but you lost me at the bolded part. Multiplatform titles between both 3DS and Vita aren't exactly plentiful, but they aren't unheard of, either. Usually, the only notable difference between the two versions of such a multiplat is the higher resolution on Vita vs the 3D on 3DS; there's no significant performance gap in such titles.

Of course, a major production taking full advantage of the Vita's power would have trouble running on the 3DS, but few companies seem willing to invest in such an effort on handhelds these days. Most Vita games would have few problems running on 3DS, and I doubt most 3DS devs would have too much trouble up-porting their games to Vita -- especially since both platforms are becoming particularly popular among indie developers, who rarely push consoles to their absolute limits. I think a bit more cross-development between the two handhelds could be beneficial to both.

I'm not trying to insult the 3DS or even saying that there shouldn't be multi-platform titles between them.  However, with regards to big franchises, I think developers could make a better game for each by focusing on the strengths of each.  There are games that run on the Vita that I don't believe could run on the 3DS, especially considering the twin sticks.  That's not flaming, that's just being realistic.  What if Ubisoft decided to put Liberation on both?  It would probably be a much different game.  

I'm not saying it as something that should always be the case, just something that I understand when it happens.  I actually agree with you about many games and certainly about smaller games.  However, if developers are planning a game and they have to decide between making it Vita only or cutting content and changing the control scheme to make it for the 3DS as well, as a Vita owner I want the best game possible.  At that point, making two different games makes sense.  



supernihilist said:
i agree with his point. i love the exotic HW that Nintendo usually brings.
sadly homogeneization is inevitable
wheres the second law of thermodynamics when you need it?

Not sure what you mean... Isn't the 2nd law exactly the one that predicts that all systems do become more and more homogeneous?  :)