the_dengle said:
Wait, what? You had me through most of this, but you lost me at the bolded part. Multiplatform titles between both 3DS and Vita aren't exactly plentiful, but they aren't unheard of, either. Usually, the only notable difference between the two versions of such a multiplat is the higher resolution on Vita vs the 3D on 3DS; there's no significant performance gap in such titles. Of course, a major production taking full advantage of the Vita's power would have trouble running on the 3DS, but few companies seem willing to invest in such an effort on handhelds these days. Most Vita games would have few problems running on 3DS, and I doubt most 3DS devs would have too much trouble up-porting their games to Vita -- especially since both platforms are becoming particularly popular among indie developers, who rarely push consoles to their absolute limits. I think a bit more cross-development between the two handhelds could be beneficial to both. |
That's because the game is designed the 3DS' hardware limitations and ported to the Vita. There is an absolutely huge difference in the quality of the Vita exclusive titles and the cross format titles and often the scope of the game is much smaller/more restrictive.








