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the_dengle said:
pokoko said:

Dead Space: Extraction is the first thing that came to my mind, a game that many Wii owners were angry about because it wasn't what the other consoles received.

Exclusives should be exclusive IPs, not exclusives based off universal franchises.  Otherwise, someone ends up feeling like they got the short end of the stick and they start complaining on the internet.  Petitons get signed!

That being said, I think that applies more to home consoles than to handhelds.  The 3DS and Vita hardware are just too far apart to try to match, plus the market is split into halves rather than thirds.

As far as the Vita Assassin's Creed, Ubisoft said it did quite well and that they were happy with it.

Wait, what? You had me through most of this, but you lost me at the bolded part. Multiplatform titles between both 3DS and Vita aren't exactly plentiful, but they aren't unheard of, either. Usually, the only notable difference between the two versions of such a multiplat is the higher resolution on Vita vs the 3D on 3DS; there's no significant performance gap in such titles.

Of course, a major production taking full advantage of the Vita's power would have trouble running on the 3DS, but few companies seem willing to invest in such an effort on handhelds these days. Most Vita games would have few problems running on 3DS, and I doubt most 3DS devs would have too much trouble up-porting their games to Vita -- especially since both platforms are becoming particularly popular among indie developers, who rarely push consoles to their absolute limits. I think a bit more cross-development between the two handhelds could be beneficial to both.


That's because the game is designed  the 3DS' hardware limitations and ported to the Vita. There is an absolutely huge difference in the quality of the Vita exclusive titles and the cross format titles and often the scope of the game is much smaller/more restrictive.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.