| Soleron said: Malstrom has been telling everyone this for years. Nintendo will go out of their way to not give customers what they're asking for in the same of 'surprise' and 'creativity'. And having a single person continue to make all the key choices for a series no matter how badly their previous decisions fail is toxic. |
This is why I stopped listening to Malstrom.
Nintendo has always prided itself on creating new experiences that people will come to love. See: Wind Waker. It has always taken the attitude that surprising the gamer is more important than giving them what they say they want, because when it comes down to it, people don't know what they really want, and so they ask for the obvious rather than the best.
The Wii itself, which Malstrom praised as Nintendo's greatest idea since the NES, was based on this idea - sure, they could have just ramped up the power. Nobody was asking for motion controls, before they revealed the Wii. Instead, they made the system to provide a new experience that you couldn't get elsewhere.
Now, what is Aonuma doing with Zelda? He's aiming to make an experience that you can't get anywhere else. And that means leveraging the Wii U's hardware to make a game with a unique feel - which includes the visuals. They could, alternatively, go with graphics that seek out realism... in which case, the game would age rapidly.
Note that he never said there wouldn't be a realistic feel to the graphics. He said it's going to have its own feel. This could mean that it'll end up looking much like the Tech Demo, only with more of a, say, futuristic feel to it. Or it might end up looking like a cross between Okami and Epic Mickey. Or like Rayman Legends with a hint of Mario 3D World. Or like Grand Theft Auto crossed with Xenoblade. It could end up great. It could end up simply not looking that good. But the greatest games usually come out of making an effort to do something different, going the more challenging route and refusing to copycat something just because it was successful.
When it comes down to it, I'd love for there to be some new Zelda titles made by other producers than Aonuma... but every one of the games he has made so far have been top-notch (yes, including Phantom Hourglass and Spirit Tracks). I'll give him free rein to guide things for now, and see where it takes the franchise. This isn't like Sakamoto and Metroid: Other M, we're not talking about a developer trying to insert his grand vision into the game, we're talking about a developer seeking to provide new experiences to the player - in other words, his focus is on the player, right where it should be. But then, Malstrom will rant about the new Zelda no matter what it looks like or plays like, because it's not going to be a game designed solely for people like him (and he certainly does not represent the market as a whole).














