Soleron said:
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You do understand that the phrase "come to love" refers to the fact that people might be against it at first, but experiencing it changes their mind, right? As for 3D vs 2D Mario, that was a different situation. And sales of NSMB U prove that the massive sales of NSMB Wii were driven by the fact that there hadn't been a 2D Mario in a long time, and the fact that the game was on a system with a massive install base. I remember Malstrom predicting that there wouldn't be another 2D Mario, that 3D Mario would be the focus and that it would be the first Mario title released on the Wii U because reasons. When NSMB U was announced, he didn't recant, he didn't admit to being wrong, he just suggested that Nintendo was clearly doing what it wanted rather than what the public wanted as proven by Wii U itself, and refused to acknowledge the contradiction with his previous statements.
Wind Waker HD isn't selling massively because it's a *remake*. And Wind Waker sold 4.6 million on a console that barely made it to 20 million. Twilight Princess isn't quite up to 7 million, and it's on a console with a 100 million install base, and it released at launch, thus making it a title that people were bound to buy alongside the system itself. Sales of TP come from it being on a more popular system, not an inherent superiority.
You do realise that "doing things differently each time" isn't a consistent strategy, right? It's a change in strategy with each game. Suggesting that this is some sort of "direction" is ludicrous.
I'm sorry, but "anime visuals"? Really? Perhaps you should look at what Anime looks like, because none of the Zeldas have an anime look. But more than that, the one that comes closest is the DS games - PH and ST. And PH is the best-selling handheld Zelda of all time. And I see you've bought into Malstrom's assertion that Zelda has "become" about puzzles and story - it's just nonsense. Zelda has always blended action, puzzle, and story into an overall whole, and each title changes up the balance one way or another. Note that the ones with the most extensive stories were actually OoT and TP, which were the best-selling ones of all. As for puzzles, Phantom Hourglass was heavy with them, and it was the best-selling handheld Zelda. The action Zeldas have actually consistently performed worst of all.
Success comes from copying? I'm sure that Sony and MS love hearing you say that, even if there's no fact behind it. The best games of all time have pretty much always been completely new ideas (gameplay-wise). They often don't have the strongest sales within their franchises, but that's because of business - you have to build the market, it doesn't just magically appear when you release the game. Wonderful 101 suffered from having too high an entry point in a new IP on a new system - there was no existing market to leverage, and people weren't going to get it straight away.
I'm sorry, but did you just suggest that 7.5 million is mainstream, but 5 million is niche? Seriously? And by the way, Wind Waker outsold Twilight Princess in Japan. Phantom Hourglass sold roughly as well as Ocarina of Time in Europe. Each entry has performed differently in different regions. Oh, and Skyward Sword easily outsold Ocarina of Time 3D... by your reasoning (by invoking WWHD), this proves that Skyward Sword is a better game than Ocarina of Time.
You do realise that his son's desire for trains in the game were inspiration, not some master plan like Sakamoto's overarching idea of where Metroid is going, right? That Aonuma tries to make the best game he can, and each time he gets inspiration from different places? Just like Miyamoto did when making various mega-franchises? Or do you believe that the best way to make a game is to colour-by-number, tick all the boxes? Because that's what makes games like Resident Evil 6 (a game where copying from successful games was the whole method of development) - which demonstrates quite nicely that passion and inspiration, combined with new experiences, will always trump copying and incrementally improving a formula. Which is why NSMB 2 and NSMB U are struggling compared with NSMB and NSMB Wii - because the latter just created some new hooks within the formula, rather than changing things up. Super Mario 3D Land is selling better than NSMB 2. If SM3DW remains outsold by NSMB U, it'll only be because of bundling. So much for "3D Mario isn't as popular as 2D Mario".







