FlamingWeazel said:
Consoles are not PC's, and thats hardware based not cloud..Again it is not happening. Also, anyone can sue server cloud infrastructure to improve games not just MS. MS is the only one touting it because they got caught with a weaker console.
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Poor logic is poor logic. Consoles are computers. Gaming developers provide the ability for gamers to adjust game fidelity because the wide range of GPUs availiable would make it difficult to dynamically account for each possibility. Your branching logic would be huge. With a console it's a check to see if there is a connection. If so, then use the cloud. If not, don't. The fidelity of the game visualization adjusts based on connectivity. You could, in theory, adjust game fidelity based on bandwidth and latency as well, but then we get into a more complex logic branch. If anything, such logic to account for bandwidth and latency would be something Microsoft would develope so there's zero cost to developers.
I never said no one else could. In fact, I'm the one saying cloud processing is a part of the future and both the PS4 and the Xbox One are designed to take advantage of it. The difference is, and this is a difference Sony has admitted in their quarterly financials last year, is that Microsoft has a bigger cloud infrastructure.
That's actually why Microsoft is touting the cloud. Not because of a "weaker" console, but because they've made the investment in the infrastructure that developers can utilize. Microsoft has data centers around the world, and multiple data centers in to spread the load. Sony, by contrast has one data center in the US. In engineering lingo, it's called a single point of failure.
Cloud processing is where things are going. You'll start seeing it used more and more often. It may be that you see it used more for smartphone and tablet applications at first, but it will be the future of things. As I have stated elsewhere, we are coming up to a cliff in hardware technology and we won't be able to push boundries of Moore's Law. the theoretical designs for atom width circuits have been designed, the materials that could be used to create them are being worked with. Once we rearch that plataeu of atomic circuits, the shrinking of circuitry will slow to a snails pace until it comes to an end when the space between traces and transisters is so densely packed that they can't get any smaller. And that my friend is a cliff we are quickly coming to.
Once that happens, electronics and integrated circuits won't be able get smaller and more powerful every generation. Instead, in order to become more powerful, integrated circuits will need to get bigger and bigger. We'll reach that cliff sometime around 2020 or 2025. So Mr. Smartypants, where do you get more computing power if you can't fit it into the device? I fear for your answer and I assume you'll be argumentative regardless. The answer is, you have to use cloud-based computing in order to offset the limited capabilities of the physical device. Those technology companies, including Intel, AMD, Nvidia, and Microsoft (as an example) are embracing as well as pushing the technology forward because those companies understand the problem we are facing well ahead of us.
You might not.