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Forums - Microsoft - Lets clear up the rubbish on this site surrounding Titanfall.

ratchet426 said:
selnor1983 said:

Things that are facts about Titanfall.

1. PC uses Xbox Live Cloud. And cannot be used without it. Originally the PC version was going to be gimped. Found HERE. But now its 100% confirmed the PC version will use Cloud for Processing the AI, some Physics among other things found HERE

As long as we're taking out the "rubbish", for the love of GOD, can we please end this myth that the Azure "cloud" is going to be offloading in-game AI and physics processing? 'Cause it WON'T.

The MS cloud provides scalable backend servers for multiplayer (that's a very good thing by the way) and, as in the case of Forza, the cloud can collect data related to driver performance, calculate some AI parameters (outside of the game, not in real time) and then send those computed AI profiles back to your local copy of Forza so that the in-game engine running on your Xbox can adjust the AI.

The AI processing is NOT PERFORMED IN REAL-TIME BY THE CLOUD.

Also, there will be NO REAL-TIME PHYSICS PROCESSING IN THE CLOUD.

(sorry for yelling, but really, this b.s. about the cloud improving graphics and such is just ludicrous)

The cloud will be great for backend server infrastructure and for performing out-of-band (i.e. out-of-game) processing of large data sets, but it will not, in any way, shape, or form be offloading real-time graphics/physics or AI processing from the XBox GPU/CPU. That is just not possible given current technology.

This is the only way I can see the cloud working in an useful manner.



Around the Network

6v6 is all I need to know.



For me a bot is an AI that is trying to emulate the place and behaviour that would otherwise be controlled by a Human, if the AI characters in question are not the same as the human playable ones then id just call them AI.



Xenostar said:
For me a bot is an AI that is trying to emulate the place and behaviour that would otherwise be controlled by a Human, if the AI characters in question are not the same as the human playable ones then id just call them AI.


Thats a very good explanation. Ellie in TLOU for example is not a bot. In the Titanfall campaign you cant change the story characters playing with the humans. They are always the same. And they are part of the story. Which makes them just AI characters. Not multiplayer bots. Its like Gears Of War 3 has 4 player campaign. I suppose Gears is the closest example. But expanded upon.



Adinnieken said:
theprof00 said:
wait so I will need xbox live to play on pc? I guess thats another lost sale then ea.

Why?

Xbox LIVE multiplayer on PC is and always has been free.

I play Xbox LIVE games via PC relatively frequently, both Windows 8 specific games, and older Games for Windows games.  Haven't paid a dime for Xbox LIVE gold to play those games.

Really? Because I have been buying from Steam because other games were telling me I needed an xbox live account. Had no idea it was free on PC.



Around the Network

Lmao...
This article was on June 2013. Back when MS cloud will do this and will do that, back when the MS cloud was believe to boost Xbox One performance and power and graph to overcome the PS4... smh



selnor1983 said:

Things that are facts about Titanfall.

1. PC uses Xbox Live Cloud. And cannot be used without it. Originally the PC version was going to be gimped. Found HERE. But now its 100% confirmed the PC version will use Cloud for Processing the AI, some Physics among other things found HERE

2. Titanfall has a Campaign/Story. Just not your traditional Single player one. Its not an online shooter game remotely like COD or BF. Read HERE

3. Titanfalls NPC's are not Bots. Read HERE

Important info direct from Respawn

"I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.

The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that!

"Microsoft has a cloud service called Azure (it’s a real thing – you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.

So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

But it’s not just for dedicated servers – Microsoft thought about our problem in a bigger way. Developers aren’t going to just want dedicated servers – they’ll have all kinds of features that need a server to do some kind of work to make games better. Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool! So it’s not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that!"

"With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.

Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game."

"This is a really big deal, and it can make online games better. This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and that’s awesome. We want to try new ideas and let the player do things they’ve never been able to do before! Over time, I expect that we’ll be using these servers to do a lot more than just dedicated servers. This is something that’s going to let us drive all sorts of new ideas in online games for years to come.

I know this got pretty technical and long-winded, so I thank you for reading this far. Hopefully I’ve cleared some things up, and you can see why I’m so excited about what Microsoft has done here and how it is letting us do awesome new things for our game. I’ll see you online in the spring to play some Titanfall on our dedicated servers!"

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/

 

Will update with any further wrong info going around VGC.

selnor1983 said:

"Titanfall is taking online shooters forward, using Cloud etc to have much larger maps, much more players and so on and so forth. I hope this doesn't feel limited after that.

I don't want last gen feeling games."

Can you update that as well Selnor????

LMFAO!



Titanfall will be a good game, but I think OP is caught up in the PR speak.

The whole single player multiplayer thing has been done before. It's not some revolutionary new idea that Respawn came up with; it's a way to put story into the game without having a proper single player campaign. And the bots are still just bots. They might be very smart bots and adaptive to different player styles -- but they're still just NPC's with AI. Titanfall is sounding a whole lot like what Brink wanted to be.

It's really not doing anything new. Even the stuff about using the cloud for processing sound silly because we haven't seen them do anything that benefited from using the cloud. I'm not saying it's not possible. But if you're going to make that claim -- you should back it up with actual evidence. The game is running at 720p and with 12 players on a map. As far as I know, the only thing that this game is benefiting from the cloud is the AI for the bots. And we've seen that already from Forza 5. It seems like a gimmick that Microsoft wants to put in their games to show off what the cloud can do. But it isn't a MS exclusive feature -- any game using dedicated servers could do it.



ethomaz said:

Munkeh111 said:

Yeah, the devs say they're not bots but the devs are clearly wrong. Or just have some weird definition of bots

The dev said the AI is difference and not like the bots you see in others games but they are bots.

Even if they're good bots, doesn't make them not bots



Munkeh111 said:
ethomaz said:

Munkeh111 said:

Yeah, the devs say they're not bots but the devs are clearly wrong. Or just have some weird definition of bots

The dev said the AI is difference and not like the bots you see in others games but they are bots.

Even if they're good bots, doesn't make them not bots

Are Dominique Santiago and Ellie Bots or AI Characters?