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Forums - Microsoft - Lets clear up the rubbish on this site surrounding Titanfall.

Figgycal said:
Titanfall will be a good game, but I think OP is caught up in the PR speak.

The whole single player multiplayer thing has been done before. It's not some revolutionary new idea that Respawn came up with; it's a way to put story into the game without having a proper single player campaign. And the bots are still just bots. They might be very smart bots and adaptive to different player styles -- but they're still just NPC's with AI. Titanfall is sounding a whole lot like what Brink wanted to be.

It's really not doing anything new. Even the stuff about using the cloud for processing sound silly because we haven't seen them do anything that benefited from using the cloud. I'm not saying it's not possible. But if you're going to make that claim -- you should back it up with actual evidence. The game is running at 720p and with 12 players on a map. As far as I know, the only thing that this game is benefiting from the cloud is the AI for the bots. And we've seen that already from Forza 5. It seems like a gimmick that Microsoft wants to put in their games to show off what the cloud can do. But it isn't a MS exclusive feature -- any game using dedicated servers could do it.

Who is saying this? "not a traditional shooter" does not have to imply some wildly out of the box result of sheer innovation.



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riecsou said:
Lmao...
This article was on June 2013. Back when MS cloud will do this and will do that, back when the MS cloud was believe to boost Xbox One performance and power and graph to overcome the PS4... smh


So what your saying is

On Titanfalls official developer website they have an article, that they clearly put together and posted. An article that clearly defines what Cloud is and how their game is using it. And we should NOT listen?

Please if you want to create propoganda and stuff not from the developer, create a propoganda thread elsewhere.

This is a factual thread from the OFFICIAL DEVELOPERS WEBSITE.



J_Allard said:
Figgycal said:
Titanfall will be a good game, but I think OP is caught up in the PR speak.

The whole single player multiplayer thing has been done before. It's not some revolutionary new idea that Respawn came up with; it's a way to put story into the game without having a proper single player campaign. And the bots are still just bots. They might be very smart bots and adaptive to different player styles -- but they're still just NPC's with AI. Titanfall is sounding a whole lot like what Brink wanted to be.

It's really not doing anything new. Even the stuff about using the cloud for processing sound silly because we haven't seen them do anything that benefited from using the cloud. I'm not saying it's not possible. But if you're going to make that claim -- you should back it up with actual evidence. The game is running at 720p and with 12 players on a map. As far as I know, the only thing that this game is benefiting from the cloud is the AI for the bots. And we've seen that already from Forza 5. It seems like a gimmick that Microsoft wants to put in their games to show off what the cloud can do. But it isn't a MS exclusive feature -- any game using dedicated servers could do it.

Who is saying this? "not a traditional shooter" does not have to imply some wildly out of the box result of sheer innovation.

I was trying to say that it's very traditional. Before games started putting actual single player in to their games; they would do what Titanfall is doing. Quake 3, Unreal Tournament, etc. And like I said - it will be a fun game in the same way that Call of Duty is a fun game-- it won't be the game of the generation as you have put it.



Ashadian said:
selnor1983 said:

Things that are facts about Titanfall.

1. PC uses Xbox Live Cloud. And cannot be used without it. Originally the PC version was going to be gimped. Found HERE. But now its 100% confirmed the PC version will use Cloud for Processing the AI, some Physics among other things found HERE

2. Titanfall has a Campaign/Story. Just not your traditional Single player one. Its not an online shooter game remotely like COD or BF. Read HERE

3. Titanfalls NPC's are not Bots. Read HERE

Important info direct from Respawn

"I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.

The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that!

"Microsoft has a cloud service called Azure (it’s a real thing – you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.

So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

But it’s not just for dedicated servers – Microsoft thought about our problem in a bigger way. Developers aren’t going to just want dedicated servers – they’ll have all kinds of features that need a server to do some kind of work to make games better. Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool! So it’s not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that!"

"With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.

Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game."

"This is a really big deal, and it can make online games better. This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and that’s awesome. We want to try new ideas and let the player do things they’ve never been able to do before! Over time, I expect that we’ll be using these servers to do a lot more than just dedicated servers. This is something that’s going to let us drive all sorts of new ideas in online games for years to come.

I know this got pretty technical and long-winded, so I thank you for reading this far. Hopefully I’ve cleared some things up, and you can see why I’m so excited about what Microsoft has done here and how it is letting us do awesome new things for our game. I’ll see you online in the spring to play some Titanfall on our dedicated servers!"

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/

 

Will update with any further wrong info going around VGC.

selnor1983 said:

"Titanfall is taking online shooters forward, using Cloud etc to have much larger maps, much more players and so on and so forth. I hope this doesn't feel limited after that.

I don't want last gen feeling games."

Can you update that as well Selnor????

LMFAO!

Canyou please leave Mr troll.

Titanfall is using Cloud to bring us many players by processing their AI. Huge maps as we have already seen in gameplay. Im not sure what you are getting at by posting a comment that I made which clearly backs this thread up?

 

User was banned for this post.

yo_john117



Figgycal said:
J_Allard said:
Figgycal said:
Titanfall will be a good game, but I think OP is caught up in the PR speak.

The whole single player multiplayer thing has been done before. It's not some revolutionary new idea that Respawn came up with; it's a way to put story into the game without having a proper single player campaign. And the bots are still just bots. They might be very smart bots and adaptive to different player styles -- but they're still just NPC's with AI. Titanfall is sounding a whole lot like what Brink wanted to be.

It's really not doing anything new. Even the stuff about using the cloud for processing sound silly because we haven't seen them do anything that benefited from using the cloud. I'm not saying it's not possible. But if you're going to make that claim -- you should back it up with actual evidence. The game is running at 720p and with 12 players on a map. As far as I know, the only thing that this game is benefiting from the cloud is the AI for the bots. And we've seen that already from Forza 5. It seems like a gimmick that Microsoft wants to put in their games to show off what the cloud can do. But it isn't a MS exclusive feature -- any game using dedicated servers could do it.

Who is saying this? "not a traditional shooter" does not have to imply some wildly out of the box result of sheer innovation.

I was trying to say that it's very traditional. Before games started putting actual single player in to their games; they would do what Titanfall is doing. Quake 3, Unreal Tournament, etc. And like I said - it will be a fun game in the same way that Call of Duty is a fun game-- it won't be the game of the generation as you have put it.

It's not very traditional though. Those games you mentioned not only had no real campaign, but it wasn't done online either. It was SP with actual bots meant to emulate the MP. SP in those games were really just training for the MP. Titanfall blends the story and fodder AI with actual human players. Not anything wildly innovative, but not the traditional FPS experience either.

Not sure what you mean by "fun in the same way CoD is fun" but whatever, and don't really care about your GOTG part either. I post that just for shits n giggles. But if I were to post it factually, I'd be just as right as you are when you say it won't be. Hope that helps.



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Yeah...this cleared things up...anyways, here's my opinion on things.

1. The only the way the PC version would be "gimped" not using the cloud would be if they gimped it on purpose. Actually, I haven't seen anyone else mention this but how could they NEED the cloud for all of this stuff if they thought it was coming to the PS4 too?

http://metro.co.uk/2013/10/30/titanfall-will-not-come-to-ps4-admits-unhappy-respawn-4166444/

The Dev thought the game was coming to the PS4 right up until EA said it wasn't. On top of that even EA said that the subsequent games in the series will be multiplat. How is that possible without "the cloud"?

I suspect that MS has had more than a little bit to do with all of the devs talk about the cloud. It sounds like BS to be honest.

2. This actually seems pretty straight forward. I can't imagine it will be very in-depth, but I'm interested to see how it comes out.

3. Lets get this out of the way, the AI in TF are meant to be fodder for the players to kill. Call them what you want, but they are bots. Weak bots, but bots just the same. They are used in different and interesting ways, but the AI themselves are by definition bots.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Figgycal said:
Titanfall will be a good game, but I think OP is caught up in the PR speak.

The whole single player multiplayer thing has been done before. It's not some revolutionary new idea that Respawn came up with; it's a way to put story into the game without having a proper single player campaign. And the bots are still just bots. They might be very smart bots and adaptive to different player styles -- but they're still just NPC's with AI. Titanfall is sounding a whole lot like what Brink wanted to be.

It's really not doing anything new. Even the stuff about using the cloud for processing sound silly because we haven't seen them do anything that benefited from using the cloud. I'm not saying it's not possible. But if you're going to make that claim -- you should back it up with actual evidence. The game is running at 720p and with 12 players on a map. As far as I know, the only thing that this game is benefiting from the cloud is the AI for the bots. And we've seen that already from Forza 5. It seems like a gimmick that Microsoft wants to put in their games to show off what the cloud can do. But it isn't a MS exclusive feature -- any game using dedicated servers could do it.

Um they arent Bots. They arent like the super soldier. Theres only 6 super soldier on each side. They are human players. The AI controlled characters are either story characters or characters that show the human players the way etc. Where is this notion that they are the same as the players just AI controlled. Or Bots?



selnor1983 said:
Munkeh111 said:
ethomaz said:

Munkeh111 said:

Yeah, the devs say they're not bots but the devs are clearly wrong. Or just have some weird definition of bots

The dev said the AI is difference and not like the bots you see in others games but they are bots.

Even if they're good bots, doesn't make them not bots

Are Dominique Santiago and Ellie Bots or AI Characters?


They're bots. They are given a character though and are made deeper than your usually MP bots. But still bots.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

selnor1983 said:
riecsou said:
Lmao...
This article was on June 2013. Back when MS cloud will do this and will do that, back when the MS cloud was believe to boost Xbox One performance and power and graph to overcome the PS4... smh


So what your saying is

On Titanfalls official developer website they have an article, that they clearly put together and posted. An article that clearly defines what Cloud is and how their game is using it. And we should NOT listen?

Please if you want to create propoganda and stuff not from the developer, create a propoganda thread elsewhere.

This is a factual thread from the OFFICIAL DEVELOPERS WEBSITE.


Yes they have an article promoting more what Cloud could do then what the game can do



Ashadian said:

selnor1983 said:

"Titanfall is taking online shooters forward, using Cloud etc to have much larger maps, much more players and so on and so forth. I hope this doesn't feel limited after that.

I don't want last gen feeling games."

Can you update that as well Selnor????

LMFAO!


That's awkward...