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ratchet426 said:
selnor1983 said:

Things that are facts about Titanfall.

1. PC uses Xbox Live Cloud. And cannot be used without it. Originally the PC version was going to be gimped. Found HERE. But now its 100% confirmed the PC version will use Cloud for Processing the AI, some Physics among other things found HERE

As long as we're taking out the "rubbish", for the love of GOD, can we please end this myth that the Azure "cloud" is going to be offloading in-game AI and physics processing? 'Cause it WON'T.

The MS cloud provides scalable backend servers for multiplayer (that's a very good thing by the way) and, as in the case of Forza, the cloud can collect data related to driver performance, calculate some AI parameters (outside of the game, not in real time) and then send those computed AI profiles back to your local copy of Forza so that the in-game engine running on your Xbox can adjust the AI.

The AI processing is NOT PERFORMED IN REAL-TIME BY THE CLOUD.

Also, there will be NO REAL-TIME PHYSICS PROCESSING IN THE CLOUD.

(sorry for yelling, but really, this b.s. about the cloud improving graphics and such is just ludicrous)

The cloud will be great for backend server infrastructure and for performing out-of-band (i.e. out-of-game) processing of large data sets, but it will not, in any way, shape, or form be offloading real-time graphics/physics or AI processing from the XBox GPU/CPU. That is just not possible given current technology.

This is the only way I can see the cloud working in an useful manner.