selnor1983 said:
Oh you mean where the developers have clearly stated its to do with the SDK not being nearly as finalised as Sony's? Nothing to do with the hardware. Crytek clearly showing whats possible even with poor SDK. After playing alot of Ryse, seeing Killzone after shows low res textures, badly animated characters, less enemies onscreen and less effects. In fact the city scape was the only real impressive thing in Killzone. The close in stuff looked pretty low res. Well in comparison to Ryse. And Ryse has a couple of levels with huge draw distance also. Showing it has a massive scale to. But hey its all opinion bruv so..... I guess we should leave it. :) |
Offtopic: All your responses etc are really biased. I think we need to start a forum topic to make a choice in voting you for King Xbox!
I have a question for you, can you please proof Ryse is graphically much better then Killzone Shadow Falls? This because I think they both are graphical great games (gameplay and bugs are not really very good of both games) both on different aspects. Ryse especially on the face details and movement of the characters are very detailed imo but I wouldn't expect differntly for such a CGI game with not really open world and low frame rate, Killzone Shadow falls facial details are still very good (not as detailed as Ryse, but still very good) and if you consider the world is partial open world(not completely, but more free roaming space then you have with Ryse) and has a very stable high frame rate, with very detailed enviroments. Both have shown pretty well what is possible with this next gen, but are both midcore games IMO!
On topic: Maybe I missed something but I can't remember if the CPU of PS4 is official confirmed so going on the rumors I can only take the following in account:
PS4 CPU: 1,6Ghz and Xbox one CPU: 1,75Ghz