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Forums - Nintendo - Nintendo Looking Into "Little Experiences" on Smartphones and Tablets

Nintendo Looking Into "Little Experiences" on Smartphones and Tablets

Posted Wed 18th Dec 2013 15:30 by Thomas Whitehead

"It’s largely going to be much more marketing activity-oriented"

When it comes to smartphone and tablet content Nintendo has been painstakingly clear on two points in recent times — it has no plans to release its full games on the platforms, but is looking at ways to utilise the enormous number of smart devices to promote its hardware and games. Speaking to KING 5 News, Nintendo of America President Reggie Fils-Aime has expanded on some of the ideas that the company is considering.

Fils-Aime has already indicated that opportunities for messaging and video content are on the agenda, but suggested in the interview that the company is exploring minor interactive gameplay on smart devices. He did stress, however, that substantial gaming experiences will only be found on Nintendo's own hardware.

It’s a topic that comes up all the time. It’s a debate that’s constantly had. We recognize that there are a lot of smartphones and tablets out there, and so what we’re doing is we’re being very smart in how we use these devices as marketing tools for our content.

We’re also doing a lot of experimentation of what I would call the little experiences you can have on your smartphone and tablet that will drive you back to your Nintendo hardware. It’s largely going to be much more marketing activity-oriented, but we’ve done little things where there’s some element of gameplay – a movement, a shaking, something like that.

We believe our games are best played and best enjoyed on our devices, and so the full game play will only be on Nintendo devices.

The subject of the Wii U came up, and Fils-Aime naturally adopted a long-game view, pointing to a positive 2014 line-up. There was an acknowledgement, nevertheless, that delays to products such as Wii Fit U had been damaging.

We still have a few more years to go. But the key to driving the installed base of a system is having unique proprietary experiences that can only be played on that system.

This [Wii Fit U] is a game we wanted to launch in the first quarter of this year, not the first quarter of 2014. The delay in some of this key software is really what’s been difficult for us. What I can tell you is that we have a very strong pipeline coming.

Are you optimistic about the upcoming Wii U lineup in 2014? In terms of the big question of smart devices, meanwhile, what kind of experiences would you like to see Nintendo provide, if any, on these platforms?

http://www.nintendolife.com/news/2013/12/nintendo_looking_into_little_experiences_on_smartphones_and_tablets



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"It’s largely going to be much more marketing activity-oriented, but we’ve done little things where there’s some element of gameplay – a movement, a shaking, something like that."

Sounds riveting, if this doesn't reclaim the Wii user base, I don't know what will!

Also, I think they're largely wasting their time thinking that Wii Fit U is going to provide much help, I just don't imagine the demographics for the first ones having any kind of interest in home consoles any longer, there's a myriad of fitness apps, dieting extensions and health tools already available on mobiles/tablets, in a much more convenient form at a much lower price and available across a truly massive amount of devices.

Forget the mobile/tablet industry, you need a very poised product to have a shot at deciphering that market and this just isn't it. Focus more on games that will attract a more likely customer base.



Mummelmann said:
"It’s largely going to be much more marketing activity-oriented, but we’ve done little things where there’s some element of gameplay – a movement, a shaking, something like that."

Sounds riveting, if this doesn't reclaim the Wii user base, I don't know what will!

Also, I think they're largely wasting their time thinking that Wii Fit U is going to provide much help, I just don't imagine the demographics for the first ones having any kind of interest in home consoles any longer, there's a myriad of fitness apps, dieting extensions and health tools already available on mobiles/tablets, in a much more convenient form at a much lower price and available across a truly massive amount of devices.

Forget the mobile/tablet industry, you need a very poised product to have a shot at deciphering that market and this just isn't it. Focus more on games that will attract a more likely customer base.

It's not really meant to save anything, it's meant to provide supplementary experiences (or something), promotional apps and such. It's what a lot of publishers are doing, and isn't too far out of the norm for Nintendo, who expanded Miiverse onto PCs and smart-devices.



Monster Hunter: pissing me off since 2010.

sure some mini games on the phones.. would be nice.. but why stop there.

If they make some small games to phones.. they would take that market pretty fast.. Not just becurse they had made touch games longer than other (they freaking inventet it).. but nintendo (mini) games are perfect to phones..

Mayby they should made few new ip's to,, after all.. they must have many ideas with the "constant online and gaming" type of gameplay thet could do..



Nintendo should create new IPs for mobiles and leave classic Nintendo for their own HW



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Marketing their HW on the smartphones seems like a sensible move.

They could probably even make the smartphones connect to their games.

But they should NOT, under any circumstances, go farther than that.



I LOVE ICELAND!

KungKras said:
Marketing their HW on the smartphones seems like a sensible move.

They could probably even make the smartphones connect to their games.

But they should NOT, under any circumstances, go farther than that.


Agreed. Doubt they will.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Arius Dion said:
KungKras said:
Marketing their HW on the smartphones seems like a sensible move.

They could probably even make the smartphones connect to their games.

But they should NOT, under any circumstances, go farther than that.


Agreed. Doubt they will.

I doubt they will. It's not even that radical anyway, lots of other publishers have complementary apps for their big titles.



Monster Hunter: pissing me off since 2010.

KungKras said:
Marketing their HW on the smartphones seems like a sensible move.

They could probably even make the smartphones connect to their games.

But they should NOT, under any circumstances, go farther than that.

could not agree more