Kongfucius said:
Sorry if that's how it came across, I just feel that it's a sign that MS are feeling desperate to try and reverse whatever advantage Sony has |



Kongfucius said:
Sorry if that's how it came across, I just feel that it's a sign that MS are feeling desperate to try and reverse whatever advantage Sony has |

| michael_stutzer said: There is a one BIG oversight, day one updates. |
Lol, yep. Or ones that come a few days later, like AC4. Of course, in about a year or so, MS will be in no position to demand anything like this from developers. Then we can go back to the good old days where devs tried to take advantage of what each console had to offer, without a patch.
shikamaru317 said:
Chances are that it's one of the first two, most likely release date parity based on the way that it's worded and the fact that it's the most logical assumption. Microsoft wouldn't be crazy enough to publicly announce forced graphical parity like some of these Sony fans in here are suggesting, they'd keep that under wraps if it was happening, though I highly doubt that it is because I'm sure that Microsoft is smart enough to not risk another huge public outcry after what happened at E3. |
And you would have a lot of developers talking about it. Especially some of these indie devs that have worked with microsoft in the past and dont seem to have any problem talking smack about them.
Im sorry, but if a console maker is forcing developers to downgrade their games to appear on their platform, you would know about it. Nda or no, it would have been explicitly said by this point by some disgruntled developer or another.
this conspiracy crap is nothing but crap 
gergroy said:
Im sorry, but if a console maker is forcing developers to downgrade their games to appear on their platform, you would know about it. Nda or no, it would have been explicitly said by this point by some disgruntled developer or another. this conspiracy crap is nothing but crap |
Excellent! I almost didnt sense your sarcasm. It was so heavy! I was going to just give you one of those disgruntled developers interview...
Ok I still give it!
"There had been mentions beforehand that there was a launch parity clause in the contract, with the exception of games that were already signed to another platform during the announcement of their self-publishing program. Thus, before we signed with Microsoft, we e-mailed Sony that we quickly wanted to sign Nuclear Throne with them with a month of exclusivity."
globalisateur said:
Excellent! I almost didnt sense your sarcasm. It was so heavy! I was going to just give you one of those disgruntled developers interview... Ok I still give it! "There had been mentions beforehand that there was a launch parity clause in the contract, with the exception of games that were already signed to another platform during the announcement of their self-publishing program. Thus, before we signed with Microsoft, we e-mailed Sony that we quickly wanted to sign Nuclear Throne with them with a month of exclusivity." |
Lol, that was a great article to prove my point!
Indie developers in the Xbox One publishing program, ID@Xbox, get two console development kits, a Unity license and the opportunity to self-publish their games – in return, Microsoft asks that the games launch same-day on Xbox One and other console platforms. Launch parity, rather than exclusivity.
hurray! We can now put to rest any talk that these parity quotes have to do with content or graphics because they are only talking about release time frame!
Also, as this article also points out, the launch parity is only required for those that sign up for the id@xbox program. Thats is, in exchange for getting two dev kits, unity license, and self publishing you agree to release the game at least the same day on the x1.
Seriously, that article puts the original article in perspective and the whole argument of this thread to bed.
/thread
gergroy said:
Lol, that was a great article to prove my point! Indie developers in the Xbox One publishing program, ID@Xbox, get two console development kits, a Unity license and the opportunity to self-publish their games – in return, Microsoft asks that the games launch same-day on Xbox One and other console platforms. Launch parity, rather than exclusivity.
hurray! We can now put to rest any talk that these parity quotes have to do with content or graphics because they are only talking about release time frame! Also, as this article also points out, the launch parity is only required for those that sign up for the id@xbox program. Thats is, in exchange for getting two dev kits, unity license, and self publishing you agree to release the game at least the same day on the x1. Seriously, that article puts the original article in perspective and the whole argument of this thread to bed. /thread |
That makes no sense whatsoever. It's not like they are going to take 6 months to a year to port it to the Xbox One. They only gave Sony 1 month exclusivity. Sounds like it would be no hassle for them to have both versions ready at the same time, espeically since they are very similar in architecture, plus Nuclear Throne isn't really a demanding game. Seems more like they wanted the freedom to do with the game what they wanted, without any demands from MS.
The quick patches for AC4 and COD are the best illustrations of this. When have we seen a patch on any sytem that doubled the resolution? Never.
gergroy said:
Im sorry, but if a console maker is forcing developers to downgrade their games to appear on their platform, you would know about it. Nda or no, it would have been explicitly said by this point by some disgruntled developer or another. this conspiracy crap is nothing but crap |
The thing is , because of the relative eveness of PS360 consoles , no 3rd party developers where creating PS360 games last gen that came close to having big enough differences to enforce such a policy , certainly not indie developers.
this leads me to believe that the policy was more about them , stopping multiplats from becoming defacto second party games unless they did it on the 360. ,than any kind of lowest common denominator rule .
This gen now sees the parity of the two consoles under threat , and people are looking at what does equality between multiplats this gen mean and has it changed , I think it is like a lot of such corporate policies , a blanket policy deliberately open to interpretation.
Research shows Video games help make you smarter, so why am I an idiot
Oh well. Multiplat ps4-pc players will still end up with the better looking/running copy 90% of the time. Exclusives are where it matters.
Atto Suggests...:
Book - Malazan Book of the Fallen series
Game - Metro Last Light
TV - Deadwood
Music - Forest Swords
thismeintiel said:
That makes no sense whatsoever. It's not like they are going to take 6 months to a year to port it to the Xbox One. They only gave Sony 1 month exclusivity. Sounds like it would be no hassle for them to have both versions ready at the same time, espeically since they are very similar in architecture, plus Nuclear Throne isn't really a demanding game. Seems more like they wanted the freedom to do with the game what they wanted, without any demands from MS. The quick patches for AC4 and COD are the best illustrations of this. When have we seen a patch on any sytem that doubled the resolution? Never. |
read the article he gave me, they explain their reasons.
"Honestly, we've had enough trouble with our promise for a simultaneous release forLuftrausers, so by getting rid of parity we'd be able to focus on one platform for Nuclear Throne first.
seems like they did have a problem with a simultaneous launch. This is straight from the horses mouth people. An explicit explanation of what is actually going down here. There isn't some grand conspiracy, microsoft is giving free dev kits and unity license in exchange for a day one simultanous release with their id@xbox program. This doesn't even have anything to do with the full retail games.
Also, using launch game patches as some kind of proof of something nefarious going down is ridiculous.
mjk45 said:
The thing is , because of the relative eveness of PS360 consoles , no 3rd party developers where creating PS360 games last gen that came close to having big enough differences to enforce such a policy , certainly not indie developers. this leads me to believe that the policy was more about them , stopping multiplats from becoming defacto second party games unless they did it on the 360. ,than any kind of lowest common denominator rule . This gen now sees the parity of the two consoles under threat , and people are looking at what does equality between multiplats this gen mean and has it changed , I think it is like a lot of such corporate policies , a blanket policy deliberately open to interpretation. |
the quotes on this thread are only about the id@xbox program though it seems. So basically in exchange for dev kits and unity license they agree to release their game the same day on x1. So it apparently isn't some corporate policy, just what developers agree to in order to get free stuff.