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Forums - Gaming Discussion - Microsoft confirms forced day one consoles parity for the multiplats games!

Some extracts of Eurogamer's article (today):

"Microsoft reveals loads of indies developing for Xbox One"

 

Microsoft required exclusivity, timed exclusivity or at the very least launch date parity for Xbox 360 games - but it has confirmed it is willing to work with developers on a case-by-case for games that have already released on other platforms when it comes to Xbox One.

"We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms," a Microsoft spokesperson told SavyGamer.

"In instances where games have signed a timed exclusive with another platform, we'll work with them on a case by case basis."

The question was raised today after Microsoft announced the list of developers approved for self-publishing on Xbox One as part of the ID@Xbox program. On the list are developers working on games for Xbox One that have already released on PlayStation, including Iron Galaxy's Divekick.

 

If you want to read the rest of the article:

http://www.eurogamer.net/articles/2013-12-04-microsoft-reveals-loads-of-indie-devs-signed-up-with-id-xbox



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Isn't this the same thing they do on the 360 now?



Won bet with t3mporary_126 - I correctly predicted that the Wii U's LTD at the end of 2014 would be closer to 9 million than 10 million. http://gamrconnect.vgchartz.com/post.php?id=6673287

Sounds ok to me there making sure there customers get the best product possible



Parity in this case can mean anything, such as content. Anyway, this is good for Xbox One owners.



 

On the bright side, there's no exclusivity requirement any more.
Although Microsoft isn't in any position to demands such a thing now.



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I suppose this explains the recent re-releases, or rather lack thereof on a Microsoft platform, of the Oddworld games.



KylieDog said:

Hope a bunch of indies give them the middle finger.  Forced parity held back too many games last gen.

Don't kid yourself. $500 dev kit, free UNITY, no need for exclusivity. Much better deal than what they had on 360, and that place was definitely indie heaven (minus PC of course).



 

There is a one BIG oversight, day one updates.



kowenicki said:
good work.

How is being anti consumer good work? :/



globalisateur said:

"We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms," a Microsoft spokesperson told SavyGamer.


Why is there a link, but it doesn't go to the quote?