prayformojo said: The gap between PS4 and Xbone is not as big as PS2 and Xbox. Anyone old enough will tell you that that gap was pretty wide, and in the end, didn't really help MS at all |
Sure, but that was also down to PS2 having a massive launch lead and thus install base lead, and MS also fucking things up with 3rd party devs.
prayformojo said: I think we will see PS4 exclusives that look better, but that's about it. Unless a dev wants to seriously jeopardize their relationship with MS, they are going to make sure one version doesn't blow away the other. There was a lot of bad press thrown on IW for making Ghosts 1080p on PS4 while shipping the Xbone version at 720P and I'm guessing that won't happen again. |
As far as I know, the bad press has not been with the idea that they should dumb down to the lowest common denominator, but simply addressing the weaker platform as such as responsible for the difference (i.e. using x-platform games as a means to evaluate each of the new consoles themselves). Each game may make decisions on resolution vs. other graphical (and non-graphic) features, but in any scenario PS4 is left with more resources/power to deploy as it wishes, whether on resolution, graphics details like material textures, lighting, occlusion, things like audio raycasting, or GPGPU applications including physics and AI. Some of that is less likely to be fully leveraged on x-platform games, but no matter what they will be able to 'turn up the quality dial' (or more easily achieve SOLID framerates, etc).
I'm really unclear how MS is supposed to dictate that 3rd parties dumb down their PS4 versions, what leverage do they have when PS4 has the larger install base and game sales? Why the AAA devs directly stating that they are not dumbing down versions for parity and more or less acknowledging the performance difference between each platform's version (while trying to talk nice about each platform and not directly compare them)?