sure "you could do this". but the whole point of a manufacturer-set clock is that a certain % of units will fail if overclocked. if they could overclock it they would, why wouldn't they from the start if they could? MS did exactly that. but that is effectively reducing their yields, and increasing their cost. they need a certain yield, and don't want more than a certain rate failing in the lifetime of the console. future manufacturing improvement certainly will lead to better yields and better potential clockspeeds/yield, but applying a software update to old consoles with old chips would lead to bricked consoles (and whether or not the console is still under warranty, if it bricks because of an update Sony sent out, they would be liable). if they could swallow the cost of those bricked consoles, they would have just overclocked the spec from the beginning and dealt with lower effective yield, since the cost is the same to them. (actually it's higher after the fact, because they have to deal with cost of shipping to and from each customer individually for returns, labor for handling the process, etc) likewise, the plan for future manufacturing improvements is based on lowering console cost thru higher yields, upping the clock reduces those yields, which is exactly the opposite of what they want.
Sony themself have said that this gen will be shorter than last one, so why would they want to fragment their platform with PS4 and PS4.5 just 2 years before releasing PS5?
regardless, PS4 is a pretty good deal for a gaming machine now, it will be playing much better looking and playing games than an equivalent or even $100-200 more 'Gaming PC'/Steam Machine that is bought now. That same price for a PC in a few years might offer better multiplatform game experience, but PS4 itself will be cheaper and will likely be competitive with same price PCs at that time.