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what's sad is that with XBone's limitations, well maybe somehow they can eventually scale to 1080p norm, but they will be throwing everything at achieving that... and that will become the least common denominator for multiplatform games, PS4 may be more powerful and 'turn up the detail' but the fundamental game dynamics will be determined by XBone which will be straining to pull of the 1080p experience and thus be less able to have room for other non-visual effects centric gameplay dynamics that nonetheless have CPU/GPU demands. ultimately, it isn't about 1080p being some set requirement, many games very well could be better with e.g. 900p, that decision should be made game by game, but the point of the debate was comparing multiplatform games where it IS the same game and the only difference is the resolution and other visual effects. that is revealing of the underlying power and capabilities which COULD be deployed as they were in that game, or in a multitude of other ways, but you need the power and capabilities first before you try and deploy it on unique gameplay dynamics OR jawdropping graphics OR crazy immersive sound, etc.