| Skeeuk said: you will defiantly see gap widening there's no doubt about that, however visual gap doesn't mean better games |
Except the fundamental hardware difference is extra shader units COMBINED WITH 10x the GPGPU capability AND unified memory to facilitate 2-way data exchange of those GPGPU threads with the main CPU threads, meaning that GPU will not just enhance graphics but also other game aspects, allowing games that fundamentally aren't possibl with XBone architecture, with developers not needing to fit their concepts into whatever form ESRAM dictates. With PS4 sharing the same basic building blocks as XBOne re: CPU/GPU cors, but just with 50% more on the latter side, means PS4 will be able to do all the optimization that XBone can + more. Simply, nobody is even making any technical argument or hypothesis on how XBone's architecture allows optimizations that PS4 cannot, all they can argue is if your code is adapted to fit XBone's ESRAM then it can offer equivalent memory thruput as GDDR5, ignoring the number of code designs that are simply not amenable to that and which thus XBone is cut out of, while PS4's memory can do everything XBone's can, in essence. Since MS has so far not announced any 'super creativity drug' that they are exclusively sharing only with XBone exclusive developers, there really is nothing to counter the fact that PS4 holds more possibiities, power, and ease of development which lets pure creativity run it's course.







