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Forums - Nintendo - Zelda U should have WW's like boat, SS like bird, and Epona.

WagnerPaiva said:
hsrob said:

Just not true, at least not for me.  You called people on lack of originality but then proceeded to say the series should go back to its roots, that's a contradiction.

Zelda has been around for nearly thirty years so no matter what direction the next game takes some elements are going to be 'unoriginal', if it were wholly original then it wouldn't be Zelda.  I hope to see a surprising new entry to the series that often catches me off guard (Skyward Sword was too linear and predictable for my liking) but I still expect the genre to be essentially the same and the main protagonist to wear a green tunic and use means besides his own feet to traverse a large overworld.

Yes, that makes sense I guess, I really not sure what to expect, but I know what I do not want: top down Zelda or Skyward sequel. And you are right, it is a contradiction in a way, but I wish the game could be more simple like the original (not top down, but a simple, hero journey story).

But when I think about it, I really think that they should do unnexpected things, not what we THINK we want. I know it sounds weird, but, well.

Let us think about Super Mario 3d world, an huge sucess, critical acclaim from everybody, but, in a way, it is a simple formula: 3d gameplay not too fancy and gorgeous graphics, maybe the new Zelda should do the same.

I know I sound contradictory, but that is because I am not that sure about things as you guys are, I always see things in a fragmented way.

Aonuma has claimed that this is his intention and ALBW has been getting praise for shedding some of the modern Zelda conventions, so who knows.

The proof will be in the pudding.



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RolStoppable said:
The Zelda team is incapable of filling their current overworlds in 3D games with interesting things, so there's no point in making it even more massive. My demand is to ditch the majority of puzzles and go maze-style for the dungeons, and add more caves to the overworld that contain mini-mazes. Twilight Princess had a couple of those and they have potential as an optional, but dangerous trip to obtain a heart piece or the like.


A link bewteen world does those moni dungeons/caves really well.

One can clearly see the direct inspiration from Wind Waker.

Great stuff !



Dv8thwonder said:
How bout no. No gimmicks. Return to the gameplay that made Legend of Zelda mythos great and not what modern Zelda fans believe it to be. No puzzles. No whimsical characters. No fairy. No chores. You alone, with a vast land to explore. No more easy dungeons or enemies. Bring back maze and twitch gameplay. No more fruitiness. Kill Tingle with fire and put him in front of Hyrule square in full display for all to see. Rated M for fucking everybody, Huuuurah!!!


I don´t want a Zelda game like that.

At all.



why not pterodactyl or a dragon or a gargoyle at least they can talk and walk around and turn into statues according to my childhood cartoon days anyway lol.

I actually wouldn't mind portals or something along those lines, This could open up the world to multiple dimensions and even planets. However you learn a song on whatever instrument me will have to open them. Then fox shows up and you have to pilot your way through a tunnel system kind of like on farscape lol.



 

 

forest-spirit said:
Giving Epona the ability to transform into a seahorse or a pegasus would be cool.


This.

Air combat on a Epona.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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mushroomboy5 said:
Bird and horse in one game would be good but I hope I never see another boat in a zelda game again.


why not?



it should also have tits like lara crofts.



hsrob said:

I imagine a winged beast like Pegasus that can run, fly and even plunge under the ocean's surface.

Yep.  It'd be pretty cool, actually.